Uploaded July 2016 | Updated September 2026, 2 weeks ago
Mario can talk to the Jibberjay a few frames earlier than Luigi. He is also a few frames faster in grabbing the Star. Fluzzard's speed doesn't seem to be affected by which character you use.
Using Yoshifan's RAM watch script, I tried to figure out how Fluzzard's velocity works.
github.com/yoshifan/ram-watch-cheat-engine
First, turning seems to have no effect on Fluzzard's forward velocity. The main thing that determines forward velocity is how far up or down you tilt the Wiimote.
Forward velocity seems to maximize when you tilt just enough to get the "boosting" animation. This animation is lost when Fluzzard starts to decelerate and isn't necessarily a direct indication of his absolute speed. In other words, if you lose the boosting animation, you shouldn't stray too far from the optimal speed if you regain the animation quickly. During my testing, it seemed like the most reliable way to maximize forward velocity was to tilt just enough so that Fluzzard alternates between the two animations.
Fluzzard's Wild Battlefield Glide - 1 m 20.53 s
0:25 - The main improvement over the previous Fluzzard WR by alexpenev is this cylindrical section. Turning farther to the right and making a sharper left turn into the tunnel entrance can save almost 0.3 seconds over the shorter right turn the previous WR made.
1:45 - Fastest Feathers in the Galaxy - 1 m 20.50 s
3:31 - Green Star 1 - 14.10 s
The easiest way to reach the Star is to tilt straight down. The exact angle doesn't matter much--as long as you touch the lower half of the Star, you should get the same in-game time.
According to nick14 on Cyberscore, tilting up just before touching the Star is faster.
cyberscore.me.uk/chart/79339
When I timed it on emulator, this saved 0.04 seconds of in-game time. The precise angle and timing of when you tilt up doesn't seem to matter.
Testing further on emulator, I found tilting from left-to-right (or right-to-left) can save an additional 0.01 seconds of in-game time. Since this is less than a frame, whether this saves time or not might depend on the value of the in-game timer. Also, I saved the 0.01 seconds only when I touched the top-center or top-right corner of the Star.
I don't know how much further this Star can be pushed. I know I lost 1 frame on dismissing the last speech bubble, so 14.0x should be possible.
4:10 - Green Star 2 - 54.21 s
Mario can talk to the Jibberjay a few frames earlier than Luigi. He is also a few frames faster in grabbing the Star. Fluzzard's speed doesn't seem to be affected by which character you use.
Using Yoshifan's RAM watch script, I tried to figure out how Fluzzard's velocity works.
github.com/yoshifan/ram-watch-cheat-engine
First, turning seems to have no effect on Fluzzard's forward velocity. The main thing that determines forward velocity is how far up or down you tilt the Wiimote.
Forward velocity seems to maximize when you tilt just enough to get the "boosting" animation. This animation is lost when Fluzzard starts to decelerate and isn't necessarily a direct indication of his absolute speed. In other words, if you lose the boosting animation, you shouldn't stray too far from the optimal speed if you regain the animation quickly. During my testing, it seemed like the most reliable way to maximize forward velocity was to tilt just enough so that Fluzzard alternates between the two animations.
Fluzzard's Wild Battlefield Glide - 1 m 20.53 s
0:25 - The main improvement over the previous Fluzzard WR by alexpenev is this cylindrical section. Turning farther to the right and making a sharper left turn into the tunnel entrance can save almost 0.3 seconds over the shorter right turn the previous WR made.
1:45 - Fastest Feathers in the Galaxy - 1 m 20.50 s
3:31 - Green Star 1 - 14.10 s
The easiest way to reach the Star is to tilt straight down. The exact angle doesn't matter much--as long as you touch the lower half of the Star, you should get the same in-game time.
According to nick14 on Cyberscore, tilting up just before touching the Star is faster.
cyberscore.me.uk/chart/79339
When I timed it on emulator, this saved 0.04 seconds of in-game time. The precise angle and timing of when you tilt up doesn't seem to matter.
Testing further on emulator, I found tilting from left-to-right (or right-to-left) can save an additional 0.01 seconds of in-game time. Since this is less than a frame, whether this saves time or not might depend on the value of the in-game timer. Also, I saved the 0.01 seconds only when I touched the top-center or top-right corner of the Star.
I don't know how much further this Star can be pushed. I know I lost 1 frame on dismissing the last speech bubble, so 14.0x should be possible.
4:10 - Green Star 2 - 54.21 s










