[Dungeon Defenders II] Mastery V - Unholy Catacombs (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Unholy Catacombs (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Unholy Catacombs

This map may look menacing because of 2 of the affixes. However, the difficulty is toned down considerably given the design of the map and the fact you can still upgrade defenses.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot repair any Defenses
- You cannot let any Defenses get destroyed
- You cannot build Auras
- Do all the above in 1 run

PLAN
=====
If you are using Earthshatter Towers, they have the capacity to target enemies on the low ground if placed on the bridges to the Crystal Core, allow you to get a few hits and kills in.

An Obelisk and/or a Volcano with Deadly Strikes can be effective at handling multiple lanes. The former has the added power of being map wide and doubles as a Flamethrower with a Max Appease Mystic on the field. Place them under the bridge or up on the starting spawn so they don't consume space.

Make sure that you don't put defenses directly behind Blockades or Anti-Air Defenses in a way that Air can target them directly and destroy them. All it takes to fail the 5 Star is one Kobold, Snooki or even Javelin Thrower destroying something.

Dark Assassins can be shredded by Anti-Air Defenses if needed. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.

Because of the way the enemies spawn on this map, you can easily move in a pattern. Once you slay all the tougher enemies, you should consider moving onto the next lane as your defenses can handle the stragglers.

The only way to fix your structures is to either Upgrade them or Sell and Replace. Do upgrades when the Blockade is about to fall, but fight alongside your defenses to reduce the damage they take. Keep at least the character that builds Blockades on the card if you must do a quick sell and replace.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Arohongui - Lavamancer (Hero DPS, Volcano)
Kasuti - Mystic (AP DPS, Obelisk)
Etanaru - Monk (AP DPS, Skyguard Tower)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Marcion - Squire (AP DPS, Cannonball Tower)
Mishera - Adept (AP DPS, Earthshatter Tower)
Apophis - Mystic (Hero DPS, Serpent's Coil, Snaking Sands)
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[Dungeon Defenders II] Mastery V - Unholy Catacombs (5 Stars)

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