[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max) @Hellwolf36
[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)  @Hellwolf36
Uploaded December 2016 | Updated September 2026, 2 hours ago
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

To access MAP31, you must go through the secret exit in MAP15, just like how it works in most Doom II Megawads. You can also do IDCLEV 31 on the ingame console. Or use -warp 31 -skill 4 in the ZDoom Console.

Map31's only real danger is the outdoor area past the Red Key Door. There is too many things that can go wrong with the outside region and all 4 buildings (especially with the Cyberdemon, that cost me 5 different runs) cannot be taken lightly. Other than that annoyance, this level is a good test of agility and strategy. If you are able to beat this level, you should be able to do the rest of the WAD easily.

MAP STATS
==========
Map: 31 - Manufacturing Plant
Author: Masayan
MIDI: Doom I - At Doom's Gate (E1M1) and Doom II - Running From Evil (MAP01) Remix
Enemies: 252
Secrets: 9


SECRETS
========
1) After climbing the first set of stairs, there is a wall in the outside portion that is a darker color of green (check the wall to the right of the exit). This wall can be lowered to reveal MegaArmor

2) Once you break into the facility with the Blue Keycard, to your left, there should be a different tiled wall on the left side. This wall can be raised to reveal a room of boxes with a Medkit and a Chaingun.

3) In the Monitor Room (the first large room after entering the facility), the side of the middle monitor should have brown plating compared to the grey of the others. This is actually a switch that will raise the wall with the 2 gray triangles on the other side. Inside is a Computer Map and some health.

4) At the hallway with the staircases parallel to each other, the wall that connects to the base of the stairs can be raised to reveal a path. You will have to fight through a Shotgunner, Hell Knight and an Archvile. Once you get past these annoyances, there is a switch that will reveal another path of Imps and a Supershotgun.

5) In the room with the Incinerator and conveyor belts,, one of the walls has a vent shaft on it. This wall doubles as a switch to reveal a Backpack, some health bonuses and shells.

6) In the same room, the flame walls (at the end of the conveyor belts) can be walked through to find another room. The Soulsphere inside counts as a secret. Make sure you grab it quickly!

7) In the room with the Red Keycard, there is a wall amongst the electronics with Red plating. This is a door that can be raised to reveal a Plasma Cannon and a Bulk Cell.

8) After you get access to the first structure in the outdoor area past the Red Keycard Door, there is a gibbed Marine next to the Green Armor. The wall behind the Marine (it has black and yellow striping and different textured compared to other walls) can be lifted to reveal an elevator. The elevator takes you to a Backpack and a Yellow Keycard. The weapons from Secrets 3, 4 and 7 must be collected in order to get the Keycard. The Keycard is needed to access the exit to MAP32.

9) In the second building (the one with the Mancubi on the high ground), ride the elevator up and jump onto the structure the Mancubi were standing on. You will find Boxes of Rockets and a MegaArmor

TIPS
====
- You will have to play with UV-Tyson rules to efficiently kill enemies until you get Secret #2. Chainsaw beats humanoids, fists beat everything else.

- Make sure you keep tabs on your enemies. You should have killed 111 enemies by the time you go through the Red Key Door

- Use Infighting in the final Outdoor Area to effectively grab the ammo. Try to get the Partial Invisibility before doing any buildings. You will need it's aid to get the BFG9000.

- Don't forget! The portal in the Cyberdemon building takes you to MAP16. Make sure you go through the Yellow Keycard Door to access MAP32.
[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)[Dungeon Defenders II] Mastery III - Greystone Plaza (5 Stars)[Dungeon Defenders II] Mastery II - Assault on Throne Room (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery III - Forest Biome (5 Stars)[Dungeon Defenders II] Mastery I - Assault on Throne Room (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery VII - Dragonfall Sewers (5 Stars)[Doom II] Japanese Community Project (JPCP) MAP19: Remind (UV-Max)[Dungeon Defenders II] Mastery II - Forest Crossroads (5 Stars)[Dungeon Defenders II] Mastery V - Siphon Site D (5 Stars)[Dungeon Defenders II] Mastery I - Dragonfall Bazaar (5 Stars)[Dungeon Defenders II] Mastery III - Assault on Throne Room (5 Stars)[Doom II] Ancient Aliens - MAP01: The Ancient Navajo Wolf Warp (UV-Tyson/Max)
Bamethyst 38 |

[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER