[Dungeon Defenders II] Mastery VII - Dragonfall Sewers (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Dragonfall Sewers (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map: Dragonfall Sewers

Almost exactly the same affixes from Gates of Dragonfall, except without a Diversity Quota. This map can be troubling, but if you got good Nodes and Traps, you should be fine.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Anti Air Defenses
- You cannot build any Auras
- All Values and Pumps must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
With the lanes containing the Valves, you will have to keep the enemies contained within a small area, especially in the North. You will have to watch for Kobolts instantly divebombing the moment they leave the barrier as well.

Using Traps and Nodes will help you kill off most opposition before it reaches your Blockades. Weapon Manufacturers with Shocking Revelation servos will help keep enemies contained for your other defenses to swiftly dispatch. Dryad Defenses, Obelisks and Volcanos can also be used to target multiple lanes to help with DU splitting.

Don't forget you are factoring in 2 air lanes. Make sure that your defenses are able to target both ground and air as you cannot build AA this map.

Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line. Skyguard and Hailstorm Towers can be deployed effectively to shoot down Kobolts, but having Tenacity on them helps immensely.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your Earthshatters for maximum effectiveness.

Automation - The Blockade that will be taking the most punishment in this battle.

CHARACTERS
============
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus)
Yojimbo (Squire) - Hero DPS (Spike Blockade, Cannonball Tower)
Cinnamon (Series EV2) - AP DPS (Weapon Manufacturer)
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[Dungeon Defenders II] Mastery VII - Dragonfall Sewers (5 Stars)

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