[Dungeon Defenders II] Mastery III - Assault on Throne Room (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery III - Assault on Throne Room (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Assault on Throne Room

I had to redo the video since I saved and uploaded a failed run, which is why I have 5 Stars doing this.

Overall, this map is relatively easy, but your DU splitting may require you to focus more on hero intervention and being swift with it.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must maintain 10 or more different types of defenses on all Battle Phases
- You cannot have any hero deaths
- The Throne, Crystal Cart and both Window Gate Locks must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
You must combine Barrier piercing defenses (Flamethrowers, Earthshatters, Obelisks, Ramsters, Sand Vipers, Serpent's Coils, Obelisks) in tandem with blockades, auras, traps and nodes to ensure that all angles are covered. Obelisks have the added benefit of being Map wide.

Diversify at least your blockades and barrier piercing defenses to ensure that you meet the quota so that you can make copies. Make sure that when you diversify the offensive defenses, they are able to work off each other. Don't just build all single targets in 1 lane and AOEs in another.

If you are using projectile-based defenses, you will need to direct assault or stun Geodes and angle them for Shield Goblins. The Poison Darts is probably the safest projectile defense as they do minimal damage when reflected.

Because of the way map is setup, some defenses can cover multiple lanes for easier DU splitting. The Earthshatter, Angry Nimbus and Weapon Manufacturer are good for this.

Make sure you maintain walls and defenses, especially at the Window Locks. All it takes to fail is one strong attack or enemy to slip through a crack to cost you the 5 Star.

Once you get through the initial offense, enemies spawn in a set pattern in a clockwise fashion. Once you dispatch the Geodes, Witherbeasts and Kobolds on one lane, move on to the next as these enemies are the most serious threats. Frostbites and Proton Beams can help stall enemies. Don't forget to make sure you fix everything before you start the next wave.

For your main hero, choose something that can annihilate enemies swiftly, able to travel across the map quickly and is able to withstand punishment. Having a Stun ability or Overwhelm shard helps disable Geodes or enemies if needed. If you are playing as a Dryad or a Mystic, you will need at least a Serpent's Coil to make Orbs and you can easily access the Orbs when needed. If you are using a Lavamancer, make sure you got some Fissures of Embermount for Molten Power.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Apophis - Mystic (Hero DPS, Serpent's Coil)
Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Ramster)
Ngamahu - Lavamancer (AP DPS, Fissures of Embermount)
Etanaru - Monk (AP DPS, Flame Aura, Lightning Strikes Aura)
Mishera - Adept (AP DPS, Earthshatter Tower, Flamethrower Tower)
Shilf - Huntress (AP DPS, Explosive Trap, Poison Dart Tower)
Tsumiko Kuri - Initiate (AP DPS)
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[Dungeon Defenders II] Mastery III - Assault on Throne Room (5 Stars)

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