[Dungeon Defenders II] Mastery VI - The Dead Road (5 Stars, No Cores Lost) @Hellwolf36
[Dungeon Defenders II] Mastery VI - The Dead Road (5 Stars, No Cores Lost)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: The Dead Road

This map is manageable, but there are quite a few things that can go wrong and I have the failed runs to prove it. You must play careful and you definitely need intuition.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot have any Hero Deaths
- You cannot let a Defense get Destroyed
- You must maintain at least 10 different types of Defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
Diversify your Blockades and Anti-Air Defenses and you should cover most of your Diversity Quota. Once you accomplish this, you can then build multiple defenses of that type.

To combat Hex Throwers, you got 2 options. You can either play it defensively by setting up a Reflect Beam in front of your Blockades to deflect the Javelins. Or you setup offense in the vicinity where they throw their spears and slaughter them quickly. If you do the latter, try to set it up so you can waste as many smaller enemies as you can.

The Earthshatter and Angry Nimbus have the range to reach Hex Throwers at maximum distance if specced properly (the Shatter or the World Tree have Deadly/Vicious Strikes). They can also be angled in a way that they can affect more than 1 lane. The Obelisk also has map wide capabilities and can double as a Flamethrower with a Max Appeasement Mystic. Just make sure you don't position the Obelisk in a way it can easily get destroyed.

Be aware of your footing, especially if you fight near the trench or in the Northern lanes. Falling into a pit will cost you the 5 Star. The nothern area also is a problem as Hex Throwers tend to throw spears from the top of the cliff while you are fighting on the ground floor.

I would also recommend you protect both Soul Stones. Failure to do so will pull your defensive line dangerously close to the Cart AND you will need to worry about another lane for DU splitting.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Thrower and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

CHARACTERS
============
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus, Moss Hornet Nest)
Yojimbo - Squire (Hero DPS, Spike Blockade)
Apophis - Mystic (Hero DPS, Serpent's Coil, Viper's Fangs)
Etanaru - Monk (AP DPS, Lightning Strikes Aura, Flame Aura, Skyguard Tower)
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper, Serpent's Coil)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Ramster)
Mishera - Adept (AP DPS, Earthshatter Tower, Hailstorm Tower)
Cinnamon - Series EV2 (AP DPS, Reflect Beam, Proton Beam)
[Dungeon Defenders II] Mastery VI - The Dead Road (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery VI - The Throne Room (5 Stars)[Dungeon Defenders II] Mastery II - Temple of the Necrotic (5 Stars)[Doom II] Japanese Community Project (JPCP) - MAP27: A Resplendent Emerald Green (UV-Max)Final Fantasy II Dawn of Souls GBA - LuciferFinal Fantasy VII Steam Anti-Norm - Tifa vs Ruby Weapon (Solo Combat, No Cheesing)
Bamethyst 38 |

[Dungeon Defenders II] Mastery VI - The Dead Road (5 Stars, No Cores Lost)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER