[Dungeon Defenders II] Mastery V - Ramparts Siege (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Ramparts Siege (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Ramparts Siege

The only real nuisance about this map is the fact you have a timed Build Phase and you are forced into using unique defenses. The startup will be rough, but the level isn't overall difficult once you get going.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build more than 1 of a specific defense
- All Build Phases must be completed within 30 seconds or less
- Both Gate Locks must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
Due to the affixes, you will have to let the Cannon fall and setup your defenses as a Last Stand, but not too close to the Gate Locks. You will also need to have your first 4 builders setup so they can build at least 2 different defenses (each should have the capacity for a Blockade) so that you can get everything setup on the 1st Wave. Make sure all builders are combat ready and are able to withstand Dark Assassins.

The Abyss Lord has the ability to instantly setup defenses during Combat Phases and has 2 Blockades. Take advantage of this by building his defense during the Combat Phase start.

An Obelisk and/or a Volcano with range increases can be effective at handling multiple lanes. The former has the added power of being map wide and doubles as a Flamethrower with a Max Appease Mystic on the field.

Anti-Air defenses and other defenses can help in dispatching Dark Assassins. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.

Because of the way the enemies spawn on this map, you can easily move in a pattern. Once you slay all the tougher enemies, you should consider moving onto the next lane as your defenses can handle the stragglers. Don't forget to keep up your repairs.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Kasuti - Mystic (AP DPS, Viper's Fangs, Sand Viper)
Lenneth - Dryad (Hero DPS, All Defenses)
Yojimbo - Squire (Hero DPS, Spike Blockade, Training Dummy)
Jenocres - Abyss Lord (AP DPS, All Defenses)
Arohongui - Lavamancer (Hero DPS, Volcano)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Etanaru - Monk (AP DPS, Skyguard Tower)
Mishera - Adept (AP DPS, Earthshatter Tower, Flamethrower Tower)
Marcion - Squire (AP DPS, Ballista, Cannonball Tower)
Tsumiko Kuri - Initiate (AP DPS)
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[Dungeon Defenders II] Mastery V - Ramparts Siege (5 Stars)

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