[Dungeon Defenders II] Mastery V - The Throne Room (5 Stars, No Cores Lost) @Hellwolf36
[Dungeon Defenders II] Mastery V - The Throne Room (5 Stars, No Cores Lost)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: The Throne Room

This Diversity map is an issue because you are forced to build defenses that are vulnerable to Cyber Orcs and aren't as effective against Dark Assassins. However, you can compensate for this with a strong hero and crowd control.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Tower-type Defenses
- You cannot have any hero deaths
- You must maintain at least 10 different types of defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
Because you cannot build Towers, you will be forced to build Auras, Traps and Nodes and you will need to build them in a way that Cyber Orcs either cannot disable them or if they do, there are still other defenses to fight for you. Having a strong Dryad is recommended. Lightning Strikes Aura and Weapon Manufacturers with large ranges can be also effective.

Diversify your blockades so that you can cover most to all of your diversity quota. You will need all the Dryad and Monk defenses you can muster.

The best hope of containing Dark Assassins is to use Auras, Dryad Defenses and have some Geyser Traps to launch them off of your hero should it get locked. You will definitely need to use your hero to dispatch them as you are lacking Towers and Anti-Air for this map. If you wish to do a Last Stand, then do so at your own peril.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus, Moss Hornet Nest)
Yojimbo - Squire (Hero DPS, Spiked Blockade, Training Dummy)
Apophis - Mystic (Hero DPS, Viper's Fangs, Snaking Sands)
Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Colossus)
Shilf - Huntress (AP DPS, Explosive Traps)
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[Dungeon Defenders II] Mastery V - The Throne Room (5 Stars, No Cores Lost)

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