[Dungeon Defenders II] Mastery III - Forest Biome (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery III - Forest Biome (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: Forest Biome

I had to redo the video since I saved and uploaded a failed run, which is why I have 5 Stars doing this.

Overall, this map is relatively easy, even without access to Auras.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You must maintain 10 or more different types of defenses on all Battle Phases
- You cannot build Aura-type defenses
- All 4 Crystal Cores must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
You must combine Barrier piercing defenses (Flamethrowers, Earthshatters, Obelisks, Ramsters, Sand Vipers, Serpent's Coils, Obelisks) in tandem with blockades, traps and nodes to ensure that all angles are covered. Obelisks have the added benefit of being Map wide.

Diversify your blockades and anti-barrier towers to ensure that you meet the quota. Make sure that when you diversify the offensive defenses, they are able to work off each other. Don't just build all single targets in 1 lane and AOEs in another.

If you are using projectile-based defenses, you will need to direct assault or stun Geodes and angle them for Shield Goblins. The Poison Darts is probably the safest projectile defense as they do minimal damage when reflected.

Make sure you maintain walls and defenses. If you see any air units slip through anti-air defenses, you must dispatch them yourself before they reach the Cores. All it takes to fail is one strong hit from an enemy.

Once you get through the initial offense, enemies spawn in a set pattern in a clockwise fashion. Once you dispatch the Geodes, Witherbeasts and Kobolds on one lane, move on to the next as these enemies are the most serious threats.

For your main hero, choose something that can annihilate enemies swiftly and is able to travel across the map quickly. If you are playing as a Dryad or a Mystic, you will need at least a Serpent's Coil to make Orbs and you can easily access the Orbs when needed.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spiked Blockade, Training Dummy)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus, Hornet Nest)
Jenocres - Abyss Lord (AP DPS, Ramsters, Skeletal Orc, Colossus)
Apophis - Mystic (Hero DPS, Serpent's Coil, Viper's Fangs)
Cinnamon - Series EV2 (AP DPS, Proton Beam
Etanaru - Monk (AP DPS, Skyguard Tower)
Mishera - Adept (AP DPS, Hailstorm Tower, Earthshatter Tower, Flamethrower Tower)
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper)
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[Dungeon Defenders II] Mastery III - Forest Biome (5 Stars)

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