[Dungeon Defenders II] Mastery VI - Forest Biome (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Forest Biome (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 2 hours ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Forest Biome

Compared to the other Forest Biome maps, this one isn't as difficult. The only real problem is making sure you and your defenses don't get destroyed. My first attempt failed on W5 with the last enemy cleaving my PDT and destroying it.
5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot upgrade any defenses
- You cannot have any Hero Deaths
- You cannot have any Defenses get sold or destroyed
- Do all the above in 1 run

PLAN
=====
Because of the long pathways this map has, you will definitely need to setup a Reflect Beam in front of your Blockades to protect them from Hex Throwers. You can still setup an offensive plan against them if you wish, but note that you are facing more than just Hex Throwers.

Because of the size of the map, you may need to use movement abilities to get around fast or fortify your defenses so they can handle lanes without assistance. The Obelisk can be effective as it's map wide range via Smite can pick off random enemies. The Earthshatter's massive range in tandem with the Toss Up Shard or the Weapon Manufacturer with the Shocking Revelation Servo can also be effective if you want to fortify lanes with crowd control.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

If a Blockade is in the red zone, hold the line for as long as possible while maintaining repairs. If you rmain character has a Construction Shard, this will greatly accelerate the repairs. If your defense has the Hardened Servo, this will allow it to take a little more punishment, especially if it is maxed.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Because there are no Towers, you will need to attach this to a Blockade that can give the damage upgrade to other towers.

CHARACTERS
============
Yojimbo - Squire (Hero DPS, Spike Blockade)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Tsumiko Kuri - Initiate (AP DPS, Boost Aura, Skyguard Tower)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Mishera - Adept (AP DPS, Earthshatter Tower)
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[Dungeon Defenders II] Mastery VI - Forest Biome (5 Stars)

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