[Dungeon Defenders II] Mastery IV - Little-Horn Valley (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery IV - Little-Horn Valley (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Little Horn Valley

This map was probably the most frustrating map I have done and considerably the biggest hurdle in Mastery IV. I had many failed runs recorded, even 2 failed runs on Wave 5 where Skeletons raised by Malthius hacked at the Gate Locks. It took 4 revisions to the plan before I finally got an idea that worked and I ended up finishing this map before going on to Mastery V. You will need to be extremely swift and competent to finish this map solo.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- Both Inn Barricades and both Gate Locks must stay above 90% health at all times
- You cannot upgrade any Defenses
- You must maintain at least 10 different types of defenses during all Battle Phases
- Do all the above in 1 run

PLAN
=====
Because of the lack of upgrades, size of the map and the speed at which enemies get out of the gate, your best walls for the job are Maw of the Earth Drake and a Colossus. The Colossus should spawn in the bottom right lane so it can fight off enemies and/or stall bosses. Having a Construction Shard is recommended for speedy repairs.

Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramster, Obelisk) mixed in with auras, nodes and traps can handle most to all opposition. The Obelisk has the added bonus of map-wide range. You will need some extra elbow grease for the Snooki.

Since your walls and most likely your anti-air defense aren't going to be diversified, you can diversify your Crowd Control towers, your auras (Flame Auras and Fissures of Embermount) and your offense towers. Just make sure you know the strengths and weaknesses of each.

Because of the pathing of the Northern lanes, several towers can work on more than 1 lane to help with DU splitting. Consider this when planning defenses.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, immediately get involved, repair or upgrade it and repel any attackers. IAs stated above, a Construction Shard should be equipped on your main DPS hero.

Pay attention to the Air Lanes. All it takes to fail is a Tier 2 Wyvern or Kobold Glider hitting a Core and you are done. Large groups of Wyvern may overrun your Skyguards and 2-3 Kobold divebombs can blow up a Skyguard. Beetles aren't as bad but their bouncing attacks can be a problem if they hit your offense towers.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.
The Angry Nimbus or Proton Beams would work well with this.

Vicious Strikes - Anything that benefits from the increased range. Your Angry Nimbus with this can attack early and the ones in the South can cross lanes if placed correctly.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes. Mine would have been Spike Blockades or World Trees.

CHARACTERS
============
[Dungeon Defenders II] Mastery IV - Little-Horn Valley (5 Stars)[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)[Dungeon Defenders II] Mastery III - Greystone Plaza (5 Stars)[Dungeon Defenders II] Mastery II - Assault on Throne Room (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery III - Forest Biome (5 Stars)[Dungeon Defenders II] Mastery I - Assault on Throne Room (5 Stars, No Cores Lost)[Dungeon Defenders II] Mastery VII - Dragonfall Sewers (5 Stars)[Doom II] Japanese Community Project (JPCP) MAP19: Remind (UV-Max)[Dungeon Defenders II] Mastery II - Forest Crossroads (5 Stars)[Dungeon Defenders II] Mastery V - Siphon Site D (5 Stars)[Dungeon Defenders II] Mastery I - Dragonfall Bazaar (5 Stars)[Dungeon Defenders II] Mastery III - Assault on Throne Room (5 Stars)
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[Dungeon Defenders II] Mastery IV - Little-Horn Valley (5 Stars)

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