[Dungeon Defenders II] Mastery V - Nimbus Reach (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery V - Nimbus Reach (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M5
Map: Nimbus Reach

If you remember playing this game back when Skyguard Towers weren't working properly, you were forced to use your Defenses as anti-air. You will now be reliving this nightmare through this challenge. However, the biggest threat is protecting your Cores.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build Anti-Air Defenses
- You must maintain at least 10 different defense types during all Combat Phases
- Both Relic Lenses and the Seal Stone must stay above 90% health at all times
- Do all the above in 1 run

PLAN
=====
Since you cannot build Anti-Air Defenses, you will need to build Defenses in a way that can return fire or catch air units alongside ground units and be ready to use your own hero to shoot down air should your defenses fail to target. All it takes to fail a 5 star run is 1 Tier 2 Wyvern or Kobold Glider.

The Volcano with range shards and the Obelisk has the capacity to hit most or all of the lanes, which can help with DU splitting. The Obelisk can double as a Flamethrower if you use a Max Appeasement Mystic.

Because of the Cyber Orc threat, your best bet for Defenses is to use projectiles. If you plan on using Auras, Traps or Nodes, make sure that the device is out of reach from their EMP attacks. The Dryad's defenses, Lightning Strikes Aura and Weapon Manufacturer with range upgrades can be effective.

Dark Assassins can be taken down with the assistance of your defenses. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well.

Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended.

CHARACTERS
============
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper)
Arohongui - Lavamancer (Hero DPS, Volcano)
Apophis - Mystic (Hero DPS, Viper's Fangs, Serpent's Coil)
Jenocres - Abyss Lord (AP DPS, Ramster, Skeletal Orc)
Shilf - Huntress (AP DPS, Poison Dart Tower)
Mishera - Adept (AP DPS, Earthshatter Tower, Flamethrower Tower)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Yojimbo - Squire (Hero DPS, Spiked Blockade)
Marcion - Squire (AP DPS, Cannonball Tower)
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[Dungeon Defenders II] Mastery V - Nimbus Reach (5 Stars)

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