[Dungeon Defenders II] Mastery IV - Unholy Catacombs (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery IV - Unholy Catacombs (5 Stars)  @Hellwolf36
Uploaded January 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M4
Map: Unholy Catacombs

The No Blockade affix might look troubling, but much like the No Blockade maps in general, it is all dependent if you have Mystics and Lavamancers. If the answer is yes, this map isn't even a hurtle.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Blockade defenses-
- You cannot build any Node defenses
- You must maintain at least 10 different types of defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
Because of the lack of Blockades, your only hope of walling off the lanes is to do a Last Stand (build on the final bridge to the Core) and use Obelisks, Volcanos and plugging the holes with Totem Frostbites. You will also need to use Traps and Frostbite Towers to Crowd Control as you also cannot use Proton Beams.

The Obelisks have not only the added bonus of being Map wide with Smite, but they also apply status ailments past Tier 1 and double as souped up Flamethrowers when your Mystic has Max Appease. I suggest using a Mystic for this level.

Because your walls are preset, you will need to diversify your Anti-Air and Crowd Control defenses to ensure you meet the Diversity Quota.

Like in Mastery III, a combination of barrier piercing towers (Flamethrower, Serpent's Coil, Sand Viper, Ramsters) mixed in with auras, nodes and traps can handle most to all opposition. You will need some extra elbow grease for the Snooki.

Once you get past the initial attacks, the enemies spawn in a pre-set pattern. Before you move onto the next dogpile, slay all the difficult enemies (Snooki, Kobolds, Witherbeasts) or at least put it to a point that your Defenses can handle the opposition without your aid.

Although Snooki are Slowproof, they aren't Stunproof or Freezeproof. Various Stun shards and skills can pacify them long enough for you or other defenses to dispatch them. The Mystic's Call to Madness and petrifying other enemies can cause them to hack at each other.

If a Defense is in the Red zone, upgrade it or repair it and then intervene. You will need to ensure your faux-Blockades hold up, especially the Frostbites against Snooki and Kobolds.

On Wave 3, one of the lanes will have 20 Kobolds rushing alongside them. On Wave 4, one of the lanes will have 3 Witherbeasts travel alongside other units. Wave 5 will have a large amount of Snooki, a Witherbeast and possibly Gnash the Flame Lance (a boss Snooki who can ignite defenses on hit). Your hero(es) must slay Snooki, Kobolds, Witherbeasts and Geodes as top priority by any means necessary. Crowd Control will be essential to slow down and contain Snooki and their assistance.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

CHARACTERS
============
Arohongui - Lavamancer (Hero DPS, Volcano)
Kasuti - Mystic (AP DPS, Obelisk, Sand Viper, Serpent's Coil)
Apophis - Mystic (Hero DPS, Obelisk)
Lezard Valeth - Apprentice (AP DPS, Frostbite Tower)
Ngamahu - Lavamancer (AP DPS, Oil Geyser, Fissure of Embermount)
Etanaru - Monk (AP DPS, Skyguard Tower, Flame Aura, Lightning Strikes Aura)
Mishera - Adept (AP DPS, Earthshatter Tower, Hailstorm Tower, Flamethrower Tower)
Shilf - Huntress (AP DPS, Geyser Trap. Poison Dart Tower)
Jenocres - Abyss Lord (AP DPS, Ramster)
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[Dungeon Defenders II] Mastery IV - Unholy Catacombs (5 Stars)

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