[Dungeon Defenders II] Mastery VI - Nimbus Reach (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Nimbus Reach (5 Stars)  @Hellwolf36
Uploaded August 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Nimbus Reach

Much like Dragonfall Sewers, this map is very dependent on your Dryad's performance to determine the ease of difficulty. Although you are down 2 defense categories, you shouldn't have a problem if you know what you are doing.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Towers
- You cannot build Auras
- Both Relic Lenses must stay above 90% health at all times
- You complete all the above in the same run

PLAN
=====
Due to the constraints, you will need to build Nodes and Traps to fend off attacking forces. A Dryad should consider using the World Tree as a Blockade in this map and you may opt to using Reflect Beams to protect them from focused Hex Thrower fire. When placing Nodes, make sure you don't place any Nodes too close to World Trees or other Blockades as the Curse effect from the Hex Thrower will apply to all Nodes if but 1 Node is cursed.

Due to the design of the map, Dryad DEfenses and the Weapon Manufacturer can handle multiple lanes if placed correctly. This helps with DU Splitting, but you may need to consider using extra if your Traps focus too much on one side and not the other.

Be wary of Air units. They may slip past defenses and direct assault the Lenses. Defending the subobjective is optional, but make sure your defensive line to the north can handle 3-4 lanes at once if necessary.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Lenneth (Dryad, AP DPS) - World Tree, Angry Nimbus, Moss Hornet Nest
Cinnamon (Series EV2, AP DPS) - Weapon Manufacturer, Reflect Beam
Apophis (Mystic, AP DPS) - Viper's Fangs
Tsumiko Kuri (Initiate, AP DPS)
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[Dungeon Defenders II] Mastery VI - Nimbus Reach (5 Stars)

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