[Dungeon Defenders II] Mastery III - The Dead Road (5 Stars, No Cores Lost) @Hellwolf36
[Dungeon Defenders II] Mastery III - The Dead Road (5 Stars, No Cores Lost)  @Hellwolf36
Uploaded December 2017 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M3
Map: The Dead Road

For a Diversity Map and the affixes, this is going to be one of the more challenging maps as you are also imposed with a timed Battle Phase and you cannot lose any defenses. Overall, this map won't be too difficult as long as you are fast (I myself was 1 second over on w5 with my first run)..

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- All Battle Phases must be completed within 3 minutes or less
- No defenses can be destroyed or sold
- You must have at least 10 different types of defenses during all Battle Phases
- Do all the above in 1 run

PLAN
=====
Combining the barrier piercing towers (Ramsters, Earthshatter, Sand Viper, Obelisk and Flamethrower) with Traps, Auras and Nodes is the best way to ensure all angles are covered. The Obelisk has the added bonus of being map wide. You can use any method you wish for the Skeleton lane, but you will still need to wall up.

Diversify your Blockades and your Anti-Air and you should be able to cover most of your Diversity requirements (both AA and at least 3-4 walls). You will then be able to finish it off with barrier piercing defenses along with auras, traps and nodes.

Because of the time limit, it will be wise to defend BOTH Soul Stones and you should pull up your defensive line more closer to the spawnpoints, especially along the Forest Paths and the Eastern Soul Stone.

Some defenses when setup correctly (Angry Nimbus, Earthshatter and Weapon Manufacturer) can handle multiple lanes, allow you to save on DU splitting. Consider this when preparing defenses.

When building towers, make sure they are outside of range of enemies and not directly behind the walls. Showoffs (Javelin Throwers), Skeleton bosses or even Kobolds can easily cost you a 5 Star if you aren't careful.

At the Center lanes, you should consider using 1 or 2 Viper's Fangs as your blockade so that you can bubble up enemies for your Skyguard or Hailstorm to eradicate them. You will need a counter measure to dispatch any Geodes so these projectiles don't deflect.

You should keep tabs on all your blockades. Get involved with repairs and upgrades when needed.

If you see Malthius on a boss lane, dispatch him ASAP as his Skeletons will be a waste of time and resources.

For your hero, pick something that can move around the map well and can dispatch enemies swiftly. A hero with a Stun ability or Overwhelm shard is recommended for disabling bosses and Geodes. Dispatch Witherbeasts, Kobolds, Geodes and bosses as top priority as these do the most damage to defenses. A Serpent's Coil is recommended for healing purposes, especially if you play as a Mystic or Dryad.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is inost or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your traps and nodes or use ranged near your towers to take full effect of this.

CHARACTERS
============
Apophis - Mystic (Hero DPS, Serpent's Coil, Viper's Fangs)
Yojimbo - Squire (Hero DPS, Spiked Blockades)
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Jenocres - Abyss Lord (AP DPS, Skeletal Orc, Ramster)
Mishera - Adept (AP DPS, Earthshatter Tower, Flamethrower Tower)
Etanaru - Monk (AP DPS, Flame Aura, Skyguard Tower, Lightning Strikes Aura)
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[Dungeon Defenders II] Mastery III - The Dead Road (5 Stars, No Cores Lost)

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