[Dungeon Defenders II] Mastery VI - Crumbled Bulwark (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Crumbled Bulwark (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 43 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Crumbled Bulwark

Being unable to build Towers may look awful. However, given the enemies you face and the setup of the map, the difficulty of the map is significantly reduced, but you will still need to be fast with your decisions and executions.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Towers
- You cannot repair any Defenses
- You must maintain at least 10 different types of Defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
Diversifying your Blockades will cover about half of your Quota. Once this is done, combining Auras, Traps and Nodes in various combinations will allow you to maintain the quota. Make sure you able to work off their strengths and weaknesses so there are no loose ends. Utilize crowd control options to keep back Snooki and Kobolds from damaging your Blockades. If you are playing as a hero with no Heal ability (eg. Mystic or Dryad), you will need at least a World Tree or a Pet that has Healing powers.

Because of the long pathways this map has, you will definitely need to setup a Reflect Beam in front of your Blockades to protect them from Hex Throwers. You can still setup an offensive plan against them if you wish, but note that you are facing more than just Hex Throwers.

To make DU splitting more efficient, I would recommend treating the Northern lane as a double lane and doubling up defense.

For air units, you will need to setup either Auras or Dryad Traps to attack any air units that slip through to the Cores. Luckily, Lightning Beetles, Kobold Gliders and non Tier 2 Wyverns are prone to attacking the closest defense in range, so they may fly towards your Blockades and attack them instead. If you setup the defensive line the way I did, the enemies coming from the Northeast will most likely be smoked by Auras before they can make it to the Northern Core. If too many air units slip through, you will need to hunt them down and kill them yourself.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

If a Blockade is in the red zone, upgrade it. If it is in this state while at Max Tier, sell and replace it. If you must patch up the Blockade in mid-combat, make sure that your Blockade builders are combat ready if necessary.


HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Because there are no Towers, you will need to attach this to a Blockade that can give the damage upgrade to other towers.

CHARACTERS
============
Lenneth - Dryad (Hero DPS, World Tree, Angry Nimbus)
Tsumiko Kuri - Initiate (AP DPS, Flame Aura)
Etanaru - Monk (Lightning Strikes Aura)
Shilf - Huntress (Geyser Traps)
Ngamahu - Lavamancer (AP DPS, Maw of the Earth Drake)
Cinnamon - Series EV2 (AP DPS, Reflect Beam, Proton Beam)
Jenocres - Abyss Lord (AP DPS, Colossus, Skeletal Orc)
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[Dungeon Defenders II] Mastery VI - Crumbled Bulwark (5 Stars)

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