[Dungeon Defenders II] Mastery VI - Ramparts Siege (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Ramparts Siege (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 40 minutes ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Ramparts Siege

If you beat Dragonfall Bazaar the way I did, you will find that this map is pretty much the same thing, except with more lanes, larger arena and more possible ways you can screw up.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot repair any Defenses
- You must complete all Battle Phases within 3 minutes or less
- You cannot build any Blockades
- Do all the above in 1 run

PLAN
=====
Because of the lack of Blockades, your only hope of blocking off enemies is to use Obelisks outfitted with high health. You will also need at least 3 Mystics to make the necessary Obelisks and then defend the non-Obelisk lane with either extra defenses, yourself and/or a Volcano. You can also extend the size of your "walls" with Frostbite Towers armed with Totems. Your Obelisks and Frostbites are your main upgrade priority.

To assist the Obelisks, you can use Earthshatters (Toss Up stalls enemies), Ramsters (bypasses any straggling Geodes), Poison Dart Towers (tears Snooki to shreds and Explosive Poison can spread this like a virus), Sand Vipers (large coverage and can target up to 3 enemies with Splitting Viper), Snaking Sands, Geyser Traps, Proton Beams and Oil Geysers with Oil Spill to stall Snooki that reach the Obelisk or even add on Lightning Strikes and Fissures of Embermounts to help the Flame Auras. Make sure you understand the strengths and weaknesses of your assistance.

Your main offense here will be Flame Auras rigged with Vicious Strikes and as many damage improvements they can muster. Stack them so they cover as much land as possible starting from the spawner. You will need 3 for the Southwest and East lanes and 4 for the rest. Upgrade these to at least Tier 2-3 as you combat.

The only enemies the Auras won't be able to destroy effectively are Snooki and bosses, so pay attention to the spawn information and especially the Radar. Upgrade any Obelisks that are about to be destroyed. If you have a Dark Assassin on you, stand near your Obelisk or Poison Dart Towers while in a Flame Aura to help shake them off.

You have the option of protecting the Cannon, but if you do, you will only be able to fit approximately 2 Flame Auras in the small area. S you will need to double up with extra Defenses or add in Fissures of Embermount to do double Aura trouble (since 2 Flame Auras cannot stack on each other). If you don't, then be ready for another Double Lane.

Regardless of how you setup, once you begin the First Wave, immediately find enemies to start racking up Souls for Max Appeasement. Keep your ability costs low until you reach Max Appeasement. Make sure you have the Shard that increases Appeasement collection rate by 3 on your Active Mystic. Use Call to Madness to cause large groups to turn on each other, especially if they are standing in Auras or within range of your support Towers. Use Abilities in tandem with Serpent God's Fury to get your cooldowns reduced quickly so you can abuse your powers to full effect. Use Dark Siphon to take down Snooki, Dark Assassins, Geodes (get inside the bubble first) and bosses while Lash Out can push back enemies or harm groups.

Make sure your Serpent's Coil is out of reach from enemies so that it can generate Health Orbs without taking damage. The area I chose is perfect for this but you will need to let some enemies up the stairs to expose them.

For bosses, engage them as quickly as possible, especially if they spawn in the Northern hallway and/or it is a Slekleon. Since you cannot repair defenses, you will need to replace Obelisks if they get destroyed or sell and replace them if they are in red and at Max Tier. The fast bosses like Quibly or Griblock can also be a problem and Malthius can waste time resurrecting Skeletons.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Anything that isn't a Reflect Beam or an Obelisk. The Flame Auras will make great use of this.

Vicious Strikes - Flame Auras. You need the coverage.

Radiant Critical Power - The Mystic you will be playing as, but this is optional.

Explosive Shielding Guard - The Obelisk that is handling the double lane.

Thunderstruck - Your Mystic, but this one is optional.

Destructive Pylon - I didn't use it, but if you copy this strategy, the Ramsters or Poison Dart Tower would best use this. Make sure they are near defenses to influence them.

CHARACTERS
============
Kasuti - Mystic (AP DPS, Serpent's Coil, Obelisk)
Apophis - Mystic (Obelisk)
Piety - Mystic (Obelisk)
Cinnamon - Series EV2 (AP DPS, Reflect Beam)
Jenocres - Abyss Lord (AP DPS, Ramster)
Mishera - Adept (AP DPS, Earthshatter Tower)
Shilf - Huntress (Poison Dart Tower)
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[Dungeon Defenders II] Mastery VI - Ramparts Siege (5 Stars)

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