[Dungeon Defenders II] Mastery VII - Temple of the Necrotic (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Temple of the Necrotic (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map: Temple of the Necrotic

This map asks the question: How good is your Dryad? If the answer is Yes, then this map is ridiculously simple with the only real issue being the size of the map.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build any Auras
- You cannot build any Towers
- You cannot build any Nodes
- Do all the above in 1 run

PLAN
=====
Due to the restrictions placed on this map, your best bet of winning is to bring a Dryad capable of building good Moss Hornets, Angry Nimbus and Slime Pits to deal most of your damage. Huntress Traps and Mystic Snaking Sands help in stalling enemies. The World Tree can be used as a Blockade, but if your tree is just there to setup defenses, make sure it can withstand Kobolt divebombs and you have another Blockade type. You may need more than 1 tree due to it's collision size being small.

Due to the range of the Dryad defenses, they can help handle multiple lanes if necessary, but make sure you build extra so they can handle multiple attackers. They must also be able to target Air units for you if necessary. The skeletons in the middle are relatively weak and don't need too much of your attention.

Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line. Skyguard and Hailstorm Towers can be deployed effectively to shoot down Kobolts, but having Tenacity on them helps immensely.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - The World Tree if it is close to any defenses

Automation - Whatever your main Blockade is.

CHARACTERS
============
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus, Moss Hornet Nest, Slime Pit)
Yojimbo (Squire) - Hero DPS (Spike Blockade)
Shilf (Huntress) - AP DPS (Geyser Trap)
Cinnamon (Series EV2) - AP DPS
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[Dungeon Defenders II] Mastery VII - Temple of the Necrotic (5 Stars)

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