[Dungeon Defenders II] Mastery VII - Little-Horn Valley (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VII - Little-Horn Valley (5 Stars)  @Hellwolf36
Uploaded September 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M7
Map: Little Horn Valley

Diversty Quota is the only real factor to consider. If you are able to protect both sub objectives from damage, then you should have no worries slaying everything within 3 minutes. This is honestly one of the easier Little Horn Valley Masteries.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- All Combat Phases must be completed within 3 minutes or less
- Both Gate Locks and Inn Barricades must stay above 90% health at all times
- You must maintain 10 different types of defenses during all Combat Phases
- Do all the above in 1 run

PLAN
=====
By diversifying your walls, you can cover most of your Diversity Quota and then be able to build multiple defenses of everything else. Dryad traps, Earthshatters, Obelisks, Volcanos and Weapon Manufacturers can be built in a way to handle multiple lanes, making effective use of DU splitting. Your best Blockades should be what keeps the enemies out, especially if they are armed with Protective Downgrade or Hardened Servos.

Using Auras, Traps and Nodes will help you kill off most opposition before it reaches your Blockades. If you have the Embermount with the Flames Servo, you can place these at the entrances and tag all enemies with Fire DoTs. Make sure your defenses are able to swiftly dispatch opposition as you are running on timed Combat.

If Malthius is spawning this wave, make sure you slay him as quickly as possible. Not only do skeletons tend to go off course and hit the locks, but they also eat up valuable seconds. Make sure you got a hero that can swiftly break bosses for this occasion. Kobolts are also prone to getting stuck in spawns and must be downed by barrier piercing hero attacks or skills if necessary.

Keep tabs on the Radar, Kobolts are easy to spot (orange air unit) and should be downed as soon as possible to avoid shut down of your other defenses. On Wave 5, there is a chance that Zapper will spawn and his explosion is not only larger, but his stun duration is longer as well. This guy must be destroyed as soon as possible. DO NOT PROVOKE OR CONFUSE IT! You can also use low cost defenses to bait them into divebombing them to protect your main line. Skyguard and Hailstorm Towers can be deployed effectively to shoot down Kobolts, but having Tenacity on them helps immensely.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. On Wave 4 and 5, Hex Throwers will be added to the mix and must be slain as to avoid getting your defenses Cursed.

Aside from Kobolts, you will have to be vigilant against Hex Throwers, Snooki and Kobolds as they can still do considerable damage to your defenses. Witherbeasts can also pose a problem if you got a meat wall in front of your defenses. These things can also be a problem when a Cannon Ogre or a boss spawns alongside them.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your Earthshatters for maximum effectiveness.

Automation - The Blockade that will be taking the most punishment in this battle.

CHARACTERS
============
Yojimbo (Squire) - Hero DPS (Spike Blockade)
Lenneth (Dryad) - Hero DPS (World Tree, Angry Nimbus)
Jenocres (Abyss Lord) - AP DPS (Skeletal Orc, Colossus)
Apophis (Mystic) - Hero DPS (Viper Fangs)
Shilf (Huntress) - AP DPS (Poison Dart Tower)
Mishera (Adept) - AP DPS (Earthshatter Tower)
Tsumiko Kuri (Initiate) - AP DPS (Skyguard Tower, Flame Aura, Lightning Strikes Aura)
Cinnamon (Series EV2) - AP DPS (Weapon Manufacturer)
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[Dungeon Defenders II] Mastery VII - Little-Horn Valley (5 Stars)

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