[Dungeon Defenders II] Mastery VI - Forest Crossroads (5 Stars) @Hellwolf36
[Dungeon Defenders II] Mastery VI - Forest Crossroads (5 Stars)  @Hellwolf36
Uploaded February 2018 | Updated September 2026, 1 hour ago
Game: Dungeon Defenders II
Port: PC
Mastery Diff: M6
Map: Forest Crossroads

I find this to be one of the easier Forest Crossroads maps when you compare it towards Chaos IV and V's intense warfare. It still a map where you need to have strong defenses, especially if you bring a Dryad.

5 STAR REQUIREMENTS
====================
- Survive all 5 waves
- You cannot build Auras
- You cannot build Towers
- You cannot upgrade any defenses
- You complete all the above in the same run

PLAN
=====
Due to the constraints, you must use a combination of Blockades, Traps and Nodes to repel attackers. You can build Reflect Beams in front of Blockades in order to protect them from Hex Thrower fire. Having a Dryad with strong World Trees helps immensely as not only her defenses are strong, but the way the map is design can allow some of their defenses to jump to other lanes and help with DU Splitting. Huntress Traps can be placed where Hex Throwers or Snooki congregate to swiftly dispatch them so they don't pile up. If you aren't using Trees as Blockades, place them out of the way of other blockades.

Because of the lack of upgrades, you need ensure that whichever Blockade you use must be able to withstand punishment. Hardened and Protective Downgrade Servos assist you greatly. Maw of the Earth Drake, Colossus and Skeletal Orcs can naturally take punishment if you need them to.

When placing Nodes, make sure you don't place them too close to your Blockades. All it takes to hinder your damage is have one was cursed and it spreads to your other nodes.

If you plan on using Dryad defenses, you will need to pay attention to air units and make sure you can help them if your Bees or Nimbus cannot attack them.

If you have any Stun or Slow abilities, use them as an opener when attacking Hex Throwers and especially Kobolds directly. A Tier 3 Kobold can deal up to 100k damage to a fully specced Squire and Hex Throwers can spell your doom while you fight dogpiles, Snookis, bosses and other tough enemies.

On wave 3 and onwards, you will be harassed by Dark Assassins. If you have any abilities to break yourself free, then use them. Otherwise, pull them near defenses that can kill them quickly or break their lock fast. A Skyguard Tower in range will be very helpful.

Alongside Hex Throwers, you must keep Kobolds, Witherbeasts and Snooki from doing excessive damage to your defenses as they will also be threats. If you are assaulting Hex Throwers directly, try to pull a few of these enemies into the crossfire to save time. As stated above, be aware of what you are attacking, especially if it is Kobolds.

HYPER SHARD RECOMMENDATION
=============================
Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes.

Vicious Strikes - Anything that benefits from the increased range.

Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this.

Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes.

Thunderstruck - Your most active hero, preferably one with high offensive power. This is a useful shard when trying to keep Dark Assassins pacified long enough to kill them before they disappear.

Destructive Pylon - Give this to 1 of the towers in your Diversity Quota and try to incorporate it with your other defenses.

CHARACTERS
============
Yojimbo (Squire, Hero DPS) - Spike Blockade
Cinnamon (Series EV2, AP DPS) - Reflect Beam, Weapon Manufacturer, Proton Beam
Lenneth (Dryad, Hero DPS) - World Tree, Angry Nimbus, Moss Hornet Nest
Jenocres (Abyss Lord, AP DPS) - Colossus
Tsumiko Kuri (Initiate, AP DPS)
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[Dungeon Defenders II] Mastery VI - Forest Crossroads (5 Stars)

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