Death Stranding DC - seam break-out pt. 2 @AKheon
Death Stranding DC - seam break-out pt. 2  @AKheon
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Some more experimentation and sightseeing during a seam break-out (or "Seamwalking", as I also like to call it).

0:00 - This footage is actually from my very first tests, when I decided to try what would happen if I have a boots buffer and get eaten by a large BT. Of course, the answer is that Sam changes boots inside the seam, causing him to regain control all of a sudden before he has even returned back to reality.

If you start this glitch from a voidout, you can see the large crater appear on the map but not in the game world itself. (There's a chance it only appears after having properly repatriated, should double-check.)

0:55 - Using zip-lines and other structures works normally, so I take a zip-line up to Mountaineer.

1:50 - Packages are seemingly absent in the game world, so I tested what happens if you enter Cargo-menu and offload something. (The Cargo-menu visuals are oddly psychedelic like this, with a gray looking Sam and submerged Sam.)

The package just appears to vanish after dropping. What's going on here?

2:26 - The way I could still see the visual indicator for dropped important packages made me realize that the packages aren't gone, they're just set to hidden. While you can't use regular prompts to pick them up, you can still find them through Cargo-menu if you're in their vicinity.

2:56 - Passing time in a Timefall Shelter works in areas with timefall weather, even though timefall isn't visible or has any effect while Seamwalking.

3:18 - Testing out an underwater Cargo Catapult. Well, it works pretty much like normal, except once the cargo bullet explodes, the dropped package will be hidden to the naked eye.

3:49 - I took a truck and went exploring around the north-western regions in the Central map. When descending down from the mountain, the scenery really does look like the bottom of a submerged valley.

4:06 - The forest at the Mule camp near the north-west incinerator looked particularly striking. There's no foliage while Seamwalking, so all the trees are barren. I remain in awe by the seam's ability to transform the mood and atmosphere of the game world this much!

You look at the world in Compass-mode, everything dead silent except for the quiet hiss and whirr of the camera, or the occasional bubbling sound...

4:50 - A Mule camp that's mysteriously abandoned. As mentioned in the first video, enemies do not spawn inside seam by default.

5:36 - Lazily traveling the underwater highways on my Buddy Bot.

5:51 - Grenades don't work particularly well in seam. Both thrown and shot grenades simply disappear without an effect.

(Not on the video: Bola Gun can apparently be used inside a seam. At least some firearms like Shotgun have an effect inside the seam, and the rocket launchers also fire explosive projectiles.)

6:09 - Alright, so on my test run the Mules started appearing after I'd fast traveled. But since Sam is currently phased half-way between dimensions, he cannot be harmed by them by any means. The same is not true in reverse: Sam is still able to kick some Mule ass from inside the seam.

I like to think that the Mules see Sam as some kind of a freaky ghost porter at this time. One should hope that such a scary encounter would be enough to make them reconsider their life choices.

(Note: to this day, I haven't had a single BT ever appear inside the Seam.)

7:59 - What mysterious submerged vessel is this?

8:23 - Deploying a bot while submerged.

8:57 - The glitch ends if you just change maps. Likely the easiest way to do this is to visit a Firing Range. The blurry visuals persist afterwards, but even they go away once you choose to exit the Firing Range.

(Other ways to end the glitch at this time include: fast traveling to another continent with Fragile or re-fighting a boss in your private room.)
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AKheon |

Death Stranding DC - seam break-out pt. 2

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