@AKheon
  @AKheon
AKheon | God of War: Ragnarok (PS4) - traversal assist prompt glitch @AKheon | Uploaded June 2024 | Updated October 2024, 11 hours ago.
This trick was discovered half a year ago, but here's finally a more comprehensive look at how it actually works.

0:00 - Normal 'O' prompts are glitch-proofed quite well in this game. You can't use them when Kratos is not neutral, and it's not possible to give simultaneous input either, preventing any possibility for buggy overlaps.

0:14 - However, if you turn on the accessibility option "traversal assist", you can now activate traversal prompts (i.e. climbing walls, ropes, sidles, crawlspaces) using L-stick instead. L-stick is far less glitch-proofed than 'O', and you CAN in fact overlap it with other actions.The most useful overlap is to sheathe your weapon at the exact same time as you push L-stick to use the traversal prompt. The sheathing animation changes the properties of the traversal action as long as it continues, allowing you to f.e. do attacks while you're getting on the climbing wall. Most input will simply cancel the traversal action. But...

0:32 - Here's where it gets more interesting. Any upper-body actions will not cancel the traversal action but instead becomes overlapped with it. This lets Kratos get on the climbing wall while f.e. doing a Recall into an Axe Throw, giving you a more lenient timing to cancel out of the traversal action... in addition to looking bizarre.The biggest limitation to climbing wall/rope overlaps is that Kratos cannot do any non-climbing actions while in a dedicated climbing state. This means that after a certain point the effect of the overlap becomes largely visual. It's possible to interrupt the very start or end of a climb with an overlap, but the part in the middle will always work like normal. Even if you let go of input, Kratos cannot complete the Axe throw - it instead becomes buffered and happens by itself once you leave the dedicated climbing state.

(Not on the vid: a normal Axe Throw ends by itself within seconds of starting the overlap. If you want to get more time, charge a Freezing Throw instead - it will last indefinitely. Or alternatively, keep doing Axe Throw and Recall repeatedly, as these two actions can be chained into each other while maintaining the overlap.)

0:59 - Here are the known ways to go OoB at traversal prompts with this glitch. First off, Kratos acquires a wrong angle if you do a sheathe overlap while entering a sidle or a crevice. If you immediately leave, Kratos' exit animation will also be angled, placing Kratos OoB.

1:19 - An alternative way to go OoB at sidles or crevices is to simply do some full-body action (like 180 Turn) while the overlap is active. Kratos is generally able to cancel the whole sidle/crevice animation and return back to neutral as long as the overlap is active and his feet are touching ground. Some crevices are blocked by collision on both sides, so this variation isn't always more helpful than the angled exit variation shown previously.

1:34 - Interrupting the start or the end of a climbing wall or a rope climb action is also enough to sometimes breach the floor or adjacent wall, giving access to OoB.

(Not on the vid: breaking out of a crawlspace is also possible by doing a full-body action. Many crawlspaces around the game don't have any floor collision, though, so it's a less useful variation than you'd think.)

1:58 - The main overlap shown on the video thus far has been sheathe into a Recall into an Axe Throw. However, it's possible to do overlaps with non-Axe weapons as well, even if it's more tricky.

Using Mystic Heirloom while armed as you use the traversal prompt forces Kratos to unsheathe during the traversal action. This unsheathe has the same loophole potential as normal sheathing, and you can then follow it up with non-Axe aimed actions. Simple! ...Although the timing is very precise.

2:44 - Huldra Project #9 is an upper-body action, so you can overlap it with traversal prompts. But this doesn't have break-out potential, it seems.

3:03 - The unpatched version also had a way to overlap blocking and traversal actions. I couldn't get it to work any longer, so it's probably patched. But then again, it was always really inconsistent.

3:17 - This overlap seemed to have at least one unique effect at crawlspaces: doing a 180 Turn made Kratos' direction not change, but he still tried leaving the crawlspace after taking a single step, as if he was facing the exit.

3:44 - Atreus has his own set of traversal assist prompt glitches. First of all, you can overlap Bow charge shot with traversal actions. This doesn't have break-out potential and gets you stuck, so it's quite impractical.

4:24 - Overlapping block and traversal actions is far more useful. This has the same limitations as Kratos' traversal prompt glitch, allowing you to break out of sidles/crevices freely and climbing walls/ropes only in a more limited way.

(Not on the vid: Dive overlap allows cancelling out of traversal actions early on, but that's about it.)

5:24 - You can break Atreus free from his stuck state by taking damage.
God of War: Ragnarok (PS4) - traversal assist prompt glitchWarriors Orochi 3 Ultimate - Assistance at Changban in 23.03Warriors Orochi 3 Ultimate - Battle of Xuchang - Redux in 45.00The Scorpion King: Rise of the Akkadian (PS2) - carrying level objects glitchWarriors Orochi 3 Ultimate - The Destruction of Orochi X in 1:37.46Warriors Orochi 3 Ultimate - Gauntlet-mode any% in 48:46Deadly Premonition (PS3) - dungeon break out pt. 2Deadly Premonition (PS3) - mission overlaps in Chapter 12 pt. 5The Scorpion King: Rise of the Akkadian (PS2) - The Sphinx quick killDeadly Premonition (PS3) - glitches and observations pt. 8God of War: Ragnarök (PS4) - glitches and observations pt. 1The Great Escape (PS2) - glitches and observations

God of War: Ragnarok (PS4) - traversal assist prompt glitch @AKheon

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER