Uploaded September 2021 | Updated September 2026, 2 weeks ago
Some other glitches and observations from this game.
0:00 - the bottle is a fairly glitchy object in this game. You can use it to discard arbitrary objects from your inventory. Simply start throwing the bottle, then quickly switch to another item. In most cases - although this does vary depending on the object - your character will then discard the item you switched to instead of the bottle.
Any item that your character doesn't "equip" in their hands cannot be discarded, so this means things like costumes and extra ammunition can't be tossed away. Also, trying to discard "No Object" always seems to crash the game.
0:51 - if you throw a bottle and enter a cart during its animation, the game will crash. I suppose the reason is the same as before: the cart forcibly equips your character with "No Object" without interrupting the throw animation, resulting in you throwing away "No Object" and crashing the game.
1:02 - stick grenades are similar to the bottle, although I'm not sure if they're mechanically identical. You can discard arbitrary items using grenades too, but I also got some unexpected results in the levels where I tried it.
For instance, trying to discard Dynamite or Detonator instead makes your character enter a "fiddling animation", as if they were fixing or placing something. This doesn't really do much, though.
(Not on the video: trying to discard guns / switching to guns while aiming with grenades can cause multiple results. In some cases your character takes out the gun while staying in the stick grenades aim pose and sometimes you do a redundant gun melee attack instead. I'm still not quite sure what impacts the response you get, so there's probably still more to discover with this glitch.)
(Not on the video: I also got two results for trying to toss a medikit. Sometimes you remain in the stick grenade aim pose with medikits in hand, sometimes you do the throwing animation but you don't actually lose a single medikit. There might be other results too.)
(Not on the video: fiddling while unarmed crashes the game.)
1:29 - wasted potential in Infiltration. You're supposed to steal a vehicle in this level. It seems that if you don't do this (or: if enemies are alarmed?) there's an insta-kill limit at the exit.
1:55 - the game has an esoteric bug where all your attempts to attack or shoot instead yield the rifle melee attack, even if you don't have the rifle equipped. I've seen it being mentioned in Youtube-comments, but I'm not sure if any video footage existed of it until now.
The clip is taken from my stream, where I accidentally got this bug. I kept the full clip for documentation purposes, just in case someone wants to try recreating the bug later on.
2:46 - as another, probably unrelated oddity, I suddenly lost the alarm in the 2nd half of Last Train Home although it's supposed to be an action set piece with endlessly respawning enemies. (A bad design choice, I might add, since you only have a finite amount of bullets and an escort character who dies very easily. You can't plan ahead at all because of the random enemy spawns, making this level hell unless you have the foresight to hide the escort as close to the exit as possible at the very start of the level... But anyway, I digress.)
3:11 - and from here I notice I have the bug active.
Some other glitches and observations from this game.
0:00 - the bottle is a fairly glitchy object in this game. You can use it to discard arbitrary objects from your inventory. Simply start throwing the bottle, then quickly switch to another item. In most cases - although this does vary depending on the object - your character will then discard the item you switched to instead of the bottle.
Any item that your character doesn't "equip" in their hands cannot be discarded, so this means things like costumes and extra ammunition can't be tossed away. Also, trying to discard "No Object" always seems to crash the game.
0:51 - if you throw a bottle and enter a cart during its animation, the game will crash. I suppose the reason is the same as before: the cart forcibly equips your character with "No Object" without interrupting the throw animation, resulting in you throwing away "No Object" and crashing the game.
1:02 - stick grenades are similar to the bottle, although I'm not sure if they're mechanically identical. You can discard arbitrary items using grenades too, but I also got some unexpected results in the levels where I tried it.
For instance, trying to discard Dynamite or Detonator instead makes your character enter a "fiddling animation", as if they were fixing or placing something. This doesn't really do much, though.
(Not on the video: trying to discard guns / switching to guns while aiming with grenades can cause multiple results. In some cases your character takes out the gun while staying in the stick grenades aim pose and sometimes you do a redundant gun melee attack instead. I'm still not quite sure what impacts the response you get, so there's probably still more to discover with this glitch.)
(Not on the video: I also got two results for trying to toss a medikit. Sometimes you remain in the stick grenade aim pose with medikits in hand, sometimes you do the throwing animation but you don't actually lose a single medikit. There might be other results too.)
(Not on the video: fiddling while unarmed crashes the game.)
1:29 - wasted potential in Infiltration. You're supposed to steal a vehicle in this level. It seems that if you don't do this (or: if enemies are alarmed?) there's an insta-kill limit at the exit.
1:55 - the game has an esoteric bug where all your attempts to attack or shoot instead yield the rifle melee attack, even if you don't have the rifle equipped. I've seen it being mentioned in Youtube-comments, but I'm not sure if any video footage existed of it until now.
The clip is taken from my stream, where I accidentally got this bug. I kept the full clip for documentation purposes, just in case someone wants to try recreating the bug later on.
2:46 - as another, probably unrelated oddity, I suddenly lost the alarm in the 2nd half of Last Train Home although it's supposed to be an action set piece with endlessly respawning enemies. (A bad design choice, I might add, since you only have a finite amount of bullets and an escort character who dies very easily. You can't plan ahead at all because of the random enemy spawns, making this level hell unless you have the foresight to hide the escort as close to the exit as possible at the very start of the level... But anyway, I digress.)
3:11 - and from here I notice I have the bug active.










