Deadly Premonition (PS3) - glitches and observations pt. 8 @AKheon
Deadly Premonition (PS3) - glitches and observations pt. 8  @AKheon
Uploaded July 2023 | Updated September 2026, 2 weeks ago
Some more miscellaneous and uncategorizable glitch observations from Deadly Premonition.

0:00 - Before learning about the peek break-out, I spent quite a while figuring out a way to break into the A&G Diner using only enemies.

I found a setup for a dog-assisted wallclip to the building adjacent to A&G Diner, but there's still one more wall separating it from A&G Diner proper, so unfortunately it didn't work out.

0:34 - While testing stuff in Chapter 12, I noticed that the fountain near Muses Gallery had lost its collision. The game was currently in a confused state where the tailing mission was partially active, wonder if that had anything to do with this? (If you're curious, the events leading up to this were seen in the video about mission overlaps in Chapter 12 pt. 3).

0:55 - Apparently, the shadows have some collision that York can stand on. You can use a shadow to get on top of the railing of the stairs near Thomas' apartment, although you can't go very far from there.

1:44 - Another example. While trying to clip into a building using a shadow, York instead started standing on one. So far the shadows can't seem to target York very well if he is on a different elevation. It would've been fun using a shadow as a mode of transportation by fooling it to turn and walk around a bit while York is standing on it.

2:26 - if you enter that one important character's basement early, sometimes a wrong cutscene plays before York is sent to Episode 6 ahead of time. Chapter 12 gives the most interesting result so far, with the cutscene that ends the tailing sequence playing for no apparent reason when you cross the doorway. Looks funny how York is just speeding around indoors amidst the mostly empty scenery.

3:27 - another car OoB near Harry's Mansion. The car physics can behave in really strange ways while out of bounds sometimes. Some of the invisible walls that have been strewn there can be driven on, resulting in York's car almost turning sideways.

4:42 - frolicking in the rain.
Deadly Premonition (PS3) - glitches and observations pt. 8God of War: Ragnarök (PS4) - glitches and observations pt. 1The Great Escape (PS2) - glitches and observationsGod of War: Ragnarök (PS4) - miscellaneous glitch tech pt. 2Deadly Premonition (PS3) - glitches & observations pt. 6The Great Escape (PS2) - the jankiest escapeGod of War: Ragnarök (PS4) - the auto-walk glitchQuantum Break - glitches and observations pt. 1Deadly Premonition (PS3) - Chapter 9 A&G Diner cutscene (in void)Deadly Premonition (PS3) - out of bounds behind Muses Gallery v2Eat Lead: the Return of Matt Hazard - some more skipsBook of Hours Evening Falls completed in 12:09
AKheon |

Deadly Premonition (PS3) - glitches and observations pt. 8

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER