Uploaded May 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by TurfusMaximus and it shows 5 win matches.
Kirb dodgers is a ,,damage-DoT“ team, here are roles of characters:
1st: Leper (Retarius‘ net + damage trinket) - damage dealer
2nd: Grave robber (dodge trinket + stress trinket) - DoT dealer
3rd: Abomination (damage trinkets) - DoT dealer
4th: Plague doctor (stress trinket + accuracy trinket) - healer
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 3 disruptors
CONS:
1) Stress is a menace
2) Marks are a menace
3) Stuns are a menace
4) Disruption is a menace
5) RNGsus is a menace
Kirb dodgers is a damage team with great strenght of stress and DoT. You have 3 (self)healers, 3 disruptors and many ways for applying stress and DoT. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full stress“, „full DoT“ and „full damage“. I tried both variantions of Grave robber (pure damage / DoT stresser) and Plague doctor (stress / DoT), it’s better to stick with DoT variantion. Also I tried both variantions of Abomination (melee beast / DoT puker), good choice if the Abomination is in „beast mode“, very useful.
My advice: Good choice, if your Plague doctor have a skill „Emboldening vapours“, use it on Leper OR Abomination. Start with Leper OR Abomination for disruption, next use Plague doctor’s buff / applying DoT. Lastly Grave robber for applying more DoT.
It’s a shame, that I couldn’t found the original setup, I wonder how it suppose to play this team. It was really… really harsh. 3 loses, each defeat against darkest-veteran-novice player with a decent teams. All of them had one same curiosity, RNGsus just screwed me at the end badly (against novice player almost all characters dropped DB resist to 15% and I couldn’t made the final blow). This was very painful, even against (almost) novice players. The Plague doctor is an easy target and healing is not that great (in range). Disruption is big problem (Abomination and Leper to the backline = Game over). I don’t like this team, sorry.
For another tips and how play this team better, ask TurfusMaximus (on Discord).
Rating: 2/5
Music: Hirokazu Ando & Jun Ishikawa - Kirby Dream land theme song
I don't claim any rights to the song. All rights belongs to the japanese composers Hirokazu Ando and Jun Ishikawa!
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by TurfusMaximus and it shows 5 win matches.
Kirb dodgers is a ,,damage-DoT“ team, here are roles of characters:
1st: Leper (Retarius‘ net + damage trinket) - damage dealer
2nd: Grave robber (dodge trinket + stress trinket) - DoT dealer
3rd: Abomination (damage trinkets) - DoT dealer
4th: Plague doctor (stress trinket + accuracy trinket) - healer
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 3 disruptors
CONS:
1) Stress is a menace
2) Marks are a menace
3) Stuns are a menace
4) Disruption is a menace
5) RNGsus is a menace
Kirb dodgers is a damage team with great strenght of stress and DoT. You have 3 (self)healers, 3 disruptors and many ways for applying stress and DoT. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full stress“, „full DoT“ and „full damage“. I tried both variantions of Grave robber (pure damage / DoT stresser) and Plague doctor (stress / DoT), it’s better to stick with DoT variantion. Also I tried both variantions of Abomination (melee beast / DoT puker), good choice if the Abomination is in „beast mode“, very useful.
My advice: Good choice, if your Plague doctor have a skill „Emboldening vapours“, use it on Leper OR Abomination. Start with Leper OR Abomination for disruption, next use Plague doctor’s buff / applying DoT. Lastly Grave robber for applying more DoT.
It’s a shame, that I couldn’t found the original setup, I wonder how it suppose to play this team. It was really… really harsh. 3 loses, each defeat against darkest-veteran-novice player with a decent teams. All of them had one same curiosity, RNGsus just screwed me at the end badly (against novice player almost all characters dropped DB resist to 15% and I couldn’t made the final blow). This was very painful, even against (almost) novice players. The Plague doctor is an easy target and healing is not that great (in range). Disruption is big problem (Abomination and Leper to the backline = Game over). I don’t like this team, sorry.
For another tips and how play this team better, ask TurfusMaximus (on Discord).
Rating: 2/5
Music: Hirokazu Ando & Jun Ishikawa - Kirby Dream land theme song
I don't claim any rights to the song. All rights belongs to the japanese composers Hirokazu Ando and Jun Ishikawa!



![Darkest Dungeon - Butchers Circus - Flazin-Yaar showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Flazin and Yaar and it shows 5 win matches.
Flazin-Yaar is a ,,damage-stress“ team, here are roles of characters:
1st: Flagellant (Gauntlet of Absolution + damage trinket) - DoT dealer
2nd: Man at arms (Spiked shield + accuracy trinket) - guardian
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Highwayman (damage trinkets) - damage dealer
PROS:
1) Porcupine
2) Great damage output
3) Great stress output
4) Great DoT output
5) 2 disruptors
6) 2 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
3) Low healing potential
Flazin-Yaar is a nice damage team with great strength of stress and DoT. You have 2 disruptors, 2 deathblowers, 2 riposters, but only 1 healer. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „porcupine“, „original setup“ and „full stress“. I tried both variantions of Man at arms (damager / stresser) and Grave robber (pure damage / DoT stresser), both variantions are actually good. And also Highwayman (bandit / gunslinger), the bandit version is better choice.
My advice: Start with Highwayman for opening the riposte, next use Man at arms for buffing the team OR guarding someone. Then Flagellant for applying DoT and lastly Grave robber also for stressing someone.
About score: One match against novice player with typical novice team. After 2nd turn the opponent surrendered. The match wasn’t even 1 minute long.
About team: What a team! Even with one healer, you can make a pressure and what’s important, both main strategies (porcupine / stress) are working! Unfortunately for me I lost 2x against darkest players - both with lame teams [Dumb comp & Shep’s stress #1]. And what pissed me off, was the second defeat - I was already on winning side, but RNGsus again showed me his back and let me lost the match (because nobody couldn’t finished 2 death’s door characters).
At least I won some matches, the first one was great and quick. The stress is real problem here, but if you’re quick enough, you’ve should manage that. Honestly, even with this players and the score, I enjoyed playing this team!
For another tips and how play this team better, ask Flazin or Yaar (on Discord).
Rating: 4/5
Music: Perkele - Above you all
I dont claim any rights to the song. All rights belongs to the swedish punk rock band Perkele! Darkest Dungeon - Butchers Circus - Flazin-Yaar showcase](https://i.ytimg.com/vi/mChYV195PbY/mqdefault.jpg)

![Darkest Dungeon - Butchers Circus - Criminal intent showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Criminal intent is a ,,damage-stress team, here are roles of characters:
1st: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Grave robber (stress trinket + dodge trinket) - DoT dealer
4th: Occultist (stress trinket + dodge trinket) - healer
PROS:
1) Mark synergy (Bounty hunter / Occultist + Highwayman / Grave robber)
2) Great damage output
3) Great stress output
4) Great DoT output
5) 3 disruptors
6) 4 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) Low healing potential
Criminal intent is a damage team, that combines also stress and DoT. All characters are deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character), next you have 3 disruptors and powerful mark synergy, but only one healer. This team is vulnerable against every possible team, no matter on player’s rank.
I tried to play a few strategies, such as „mix damage + stress“, „double finisher“, „mark team“ and „full stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is better choice. And also Grave robber (pure damage / DoT stresser), both variantions are good.
My advice: Start with Highwayman for opening the riposte, next use Bounty hunter for disruption, then Grave robber for dealing some damage and lastly Occultist for healing / stressing.
Very bad team. Long time ago I played a similiar team to this [The Guilty], but here instead you have an Occultist, which is good and also bad. Healing is not worth here, because Occultist should be used as stresser/disruptor, healing will waste your turn (because if it’s here injured character and suddenly healed, opponent wouldn’t retaliate and he will hit him/her again). I lost many times, 2x against darkest players with based teams (but close calls), 1x against a veteran player with stress team and 1x against novice player with pure damage team. Nice, that all characters are deathblowers, but that’s not, what you need. The pressure only from pure damage isn’t enough, you need focus to stress and DoT. Otherwise you will lose the match. But you can beat harder opponents.
Rating: 2/5
Music: Gary Moore - Over the hills and far away
I dont claim any rights to the song. All rights belongs to the irish blues-rock guitarist Gary Moore! Darkest Dungeon - Butchers Circus - Criminal intent showcase](https://i.ytimg.com/vi/mv2nvKU6Ges/mqdefault.jpg)


![Darkest Dungeon - Butchers Circus - The Queens guard showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by 135jman and it shows 5 win matches.
The Queen’s guard is a ,,damage-stress“ team, here are roles of characters:
1st: Leper (damage trinket + accuracy trinket) - damage dealer
2nd: Crusader (damage trinkets) - damage dealer
3rd: Jester (dodge trinket + damage trinket) - deathblow dealer
4th: Plague doctor (accuracy trinket + stress trinket) - stress dealer
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 2 disruptors
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) DoT is a menace
5) Disruption is a menace
The Queen’s guard is a damage team, that combines also stress and DoT. You have 3 (self)healers and 2 disruptors. Sadly this team is vulnerable against mark and DoT teams.
I tried to play a few strategies, like „support Crusader“, „the finishers“, „mix damage + DoT“ and „full stress“. I tried both variantions of Plague doctor (stress / DoT), it’s better to stick with DoT variantion.
My advice: Start with Leper for dealing massive damage, next use Jester for buffing the team, then Crusader for stunning someone and lastly Plague doctor for applying DoT.
When RNGsus chose this team for me, I was looking for the original setup and I found other team, that was named like this. I wasn’t sure, if I made a mistake or it was just coincidence, but after while I found the „original source“ - this team was took from DD‘s tournament video by Mikefield [123jman vs Baguera | Bo3 | Qualifiers to Butchers League | Day 1 Round 1 | Butchers Circus], where 135jman had this team in his draft, but unfortunately he didn’t play them, so I couldn’t try the original setup. The other team, that have same name as this comp, is one of Sheperd Doggy’s video [THE QUEENS GUARD from 135jman! The Butchers Circus].
Now, my conclusion about this team (tournament team) - it’s horrible. Nice, that you have good damagers and tanks, but that’s it. You can make some stress and DoT, but it’s very low and if you’ll face some mark team, your applied DoT/stress will be cured. Next problem - disruption. Leper in 3rd position is probably “game over”, unless you will push him into the frontline in time. And lastly Plague doctor - an easy target and low-range healing. I lost 3x - 2x against novice players with pure damage team with 2 stunners, and 1x against darkest player with lame “Flagellant-Crusader” duo. Playing this wasn’t enjoyable, you are just relying on pure damage. I don’t like this team, sorry.
For another tips and how play this team better, ask 135jman (on Discord).
Rating: 2/5
Music: Queen - I want it all
I dont claim any rights to the song. All rights belongs to the british pop-rock band Queen! Darkest Dungeon - Butchers Circus - The Queens guard showcase](https://i.ytimg.com/vi/nx7knZdpDiQ/mqdefault.jpg)

