Uploaded November 2022 | Updated September 2026, 1 week ago
I beat Covert Op Azure Witch in one turn. I know I said this about the Lancer Trial, but this is by far the hardest one-turn completion I've done. It's much harder than doing the Lancer Trial in one turn. The level is huge, there are lots of walls blocking your shots, the enemies are far apart, and all but one of your units suck. There's one particular enemy that makes a one-turn completion seem impossible: the gatling in the southwestern camp. Because of the walls around him, you don't have a clear line of sight unless you're close to him. But it takes so much AP to get close to him that doing so appears to require two turns.
I've been trying to avoid any information about other people's minimum-turn runs, including the turn counts achieved, since it's more fun to figure it all out for myself. In this case, though, I inadvertently read that the level had been beaten in one turn. Without reading this, I may have concluded that two turns was the minimum because of the aforementioned problem with the southwestern gatling. But since one turn was apparently possible, I kept playing. As I messed around with the lazily named Beam Weapon, I noticed that it exhibited strange behavior that I haven't seen with any other weapon. When you shoot it at certain walls, the visible energy blast turns to avoid going through the wall, but the hitbox apparently keeps moving in a straight line. Thus, the Beam Weapon is able to shoot through certain walls, or at least hit targets behind them. Armed with this knowledge, I found a way to kill the southwestern gatling from a great distance.
Even with that problem solved, there are still lots of enemies to kill and not much CP to kill them with. The enemy apparently spends all but 4 CP on reinforcements regardless of how much they start with, so you can't kill many enemies during their phase. My strategy involves 7 moves with Selvaria, all of which use the Beam Weapon and not the useless Gatling Beam. I often destroy multiple targets in one shot. The trickiest shot is the final one, where I kill two gatlings and one tank in a single shot. I use visual markers such as the stones on the floor, the sandbags, and parts of the HUD in order to get the positioning and aiming right. After Selvaria's moves, I use a scout to kill a couple enemy scouts on the eastern side of the level. These scouts don't cooperate during the enemy phase, so I have to kill them during my phase. Next, I walk into crossfire range with Johann, then enter and exit target mode until his Fearless Will potential activates. This boosts my attack power, allowing me to kill the shock trooper below the allied camp with a grenade. From there, I carefully make my way toward the tank on the lower level. I have just enough AP to reach it.
At the end of my phase, there are three enemies left, all of which are scouts. The one east of the base dies the vast majority of the time, so he's not much of a concern. The one near Selvaria dies maybe half the time. But the one on the stairs is a problem. He's the type of enemy that stops moving when he's hit by crossfire, then targets someone for an attack. The issue I had on an earlier attempt is that I put scouts in the northern part of my camp and they kept stopping the stair guy in his tracks. He then targeted my sniper, who was unable to counterattack. Even if he killed the sniper and moved again, he would typically attack a scout, who was not powerful enough to kill him. After many attempts at the enemy phase, I decided to change my deployment, which of course meant repeating the level. This time, I didn't put any scouts in the northern part of the camp. Instead, in the two spots the stair guy likes to target, I put shock troopers, who are able to kill him with counterattacks. I also moved Selvaria as far north as possible on her final move so she wouldn't hit the stair guy and make him stop outside the shock troopers' range. This strategy worked, and I completed the enemy phase within a few tries.
I beat Covert Op Azure Witch in one turn. I know I said this about the Lancer Trial, but this is by far the hardest one-turn completion I've done. It's much harder than doing the Lancer Trial in one turn. The level is huge, there are lots of walls blocking your shots, the enemies are far apart, and all but one of your units suck. There's one particular enemy that makes a one-turn completion seem impossible: the gatling in the southwestern camp. Because of the walls around him, you don't have a clear line of sight unless you're close to him. But it takes so much AP to get close to him that doing so appears to require two turns.
I've been trying to avoid any information about other people's minimum-turn runs, including the turn counts achieved, since it's more fun to figure it all out for myself. In this case, though, I inadvertently read that the level had been beaten in one turn. Without reading this, I may have concluded that two turns was the minimum because of the aforementioned problem with the southwestern gatling. But since one turn was apparently possible, I kept playing. As I messed around with the lazily named Beam Weapon, I noticed that it exhibited strange behavior that I haven't seen with any other weapon. When you shoot it at certain walls, the visible energy blast turns to avoid going through the wall, but the hitbox apparently keeps moving in a straight line. Thus, the Beam Weapon is able to shoot through certain walls, or at least hit targets behind them. Armed with this knowledge, I found a way to kill the southwestern gatling from a great distance.
Even with that problem solved, there are still lots of enemies to kill and not much CP to kill them with. The enemy apparently spends all but 4 CP on reinforcements regardless of how much they start with, so you can't kill many enemies during their phase. My strategy involves 7 moves with Selvaria, all of which use the Beam Weapon and not the useless Gatling Beam. I often destroy multiple targets in one shot. The trickiest shot is the final one, where I kill two gatlings and one tank in a single shot. I use visual markers such as the stones on the floor, the sandbags, and parts of the HUD in order to get the positioning and aiming right. After Selvaria's moves, I use a scout to kill a couple enemy scouts on the eastern side of the level. These scouts don't cooperate during the enemy phase, so I have to kill them during my phase. Next, I walk into crossfire range with Johann, then enter and exit target mode until his Fearless Will potential activates. This boosts my attack power, allowing me to kill the shock trooper below the allied camp with a grenade. From there, I carefully make my way toward the tank on the lower level. I have just enough AP to reach it.
At the end of my phase, there are three enemies left, all of which are scouts. The one east of the base dies the vast majority of the time, so he's not much of a concern. The one near Selvaria dies maybe half the time. But the one on the stairs is a problem. He's the type of enemy that stops moving when he's hit by crossfire, then targets someone for an attack. The issue I had on an earlier attempt is that I put scouts in the northern part of my camp and they kept stopping the stair guy in his tracks. He then targeted my sniper, who was unable to counterattack. Even if he killed the sniper and moved again, he would typically attack a scout, who was not powerful enough to kill him. After many attempts at the enemy phase, I decided to change my deployment, which of course meant repeating the level. This time, I didn't put any scouts in the northern part of the camp. Instead, in the two spots the stair guy likes to target, I put shock troopers, who are able to kill him with counterattacks. I also moved Selvaria as far north as possible on her final move so she wouldn't hit the stair guy and make him stop outside the shock troopers' range. This strategy worked, and I completed the enemy phase within a few tries.










