Uploaded December 2024 | Updated September 2026, 14 hours ago
Average Stats Unlimited Playlist: bit.ly/3EqQ25R
The queue for the RD units is set now. You can find the units that are in queue here! bit.ly/3fxSjBH
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! N/A
Lysithea is an interesting unit in this series mostly because she gets access to Mastermind as a personal skill. And because Mastermind is exactly the same as Discipline in Radiant Dawn, it translates to a +10 to all stats. If you look at her stats you can definitely tell that she got a huge buff to her stats from this, but you can also see some of her other stats did not appreciate the boost as much as the others. Just looking at her HP, Lck, and Def, and you can see just how frail she really was (and still is) before the omni boost that she got. The way that her stats are laid out, she is definitely considered a glass cannon in every sense of the word. However, because her Spd is just above average and her Lck is average to below average, she doesn't have the best avoid rates to help her out. So, with her terrible Def and HP, she actually gets one-shot by a lot of units and one-rounded by pretty much any physical unit with not much avoid to help her out. The caveat is that because she has such a high Mag stat, good Spd, and amazing Skl, she can opt to attack with Fenrir from range even though it is such an inaccurate weapon. So, all of those fights where she dies on the counter attack can be shrugged off by just using the siege tome instead. As for her weapon access, she only has dark tomes (I did end up forgetting about her Light magic aptitude from Three Houses once I was done recording, but it didn't end up mattering in the fights that she lost), but she does bring along a couple of them from Three Houses, Dark Spikes & Hades. Dark Spikes was previously seen on Shez earlier and has the same stats as before including the effectiveness against Horseback units. Hades is a new one to the series and is pretty much her big damage option, being 3 Mt more than Balberith. So, with all of those options at her disposal, she has 4 Dark tomes that she has for different use cases. Balberith for crits, Dark Spikes for accuracy/effectiveness, Hades for damage, and Fenrir for avoiding counterattacks.
Lysithea's Stats
HP: 56
Str: 26
Mag: 88
Skill: 78
Spd: 60
Luck: 37
Def: 21
Res: 49
Skills:
Mastermind (Translates to Discipline which translates to +10 Spectrum)
Weapons:
Dark Spikes:
Hit: 80%
Mt: 13
Crit: 0%
Effective vs Horseback.
Hades:
Hit: 65%
Mt: 18
Crit: 0%
Music:
(ISOLEUCINE) - 13 Sentinels: Aegis Rim
The Long Road (Embers/Inferno) - Fire Emblem Warriors: Three Hopes
Will Be Venus - Megadimension Neptunia VII
The unit with the higher base speed will initiate first. (If unit has Shade or Stillness they will always choose who goes first). If both units have the same speed, the unit whose video it is will go first.
For weapons, the unit who is faster chooses the weapon they want the unit they are attacking gets to choose a weapon to counter them with. The unit who attacks first, goes through all the possible weapon combinations and picks whatever situation would give them the best chance at victory. After the initial turn, the only time a unit can change their weapon is on their turn.
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASU Patch notes: bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): bit.ly/3MJhvBS
Timestamps:
00:00 Skrimir
00:16 Shinon
00:23 Ena
00:36 Ashera
00:56 Mordecai
01:04 Rhys
01:22 Tanith
01:27 Meg
01:34 Leanne
01:54 Heather
02:02 Jill
02:11 Kieran
02:18 Sigrun
02:28 Marcia
02:32 Gareth
02:39 Astrid
02:48 Laura
02:57 Reyson
03:05 Tauroneo
03:12 Calill
03:27 Elincia
03:30 Nasir
03:39 Lucia
03:46 Leonardo
03:52 Brom
03:59 Nephenee
04:06 Makalov
04:19 Haar
04:24 Micaiah
04:41 Tormod
05:00 Lethe
05:07 Zihark
05:12 Soren
05:19 Hetzel
05:26 Rolf
05:33 Nolan
05:46 Oliver
05:52 Ike
06:00 Danved
06:07 Kurthnaga
06:15 Stefan
06:21 Lekain
06:28 Mia
06:35 Volke
06:42 Fiona
06:47 Boyd
06:54 Caineghis
06:59 Ilyana
07:10 Aran
07:15 Muarim
07:22 Mist
07:41 Kyza
07:49 Rafiel
07:59 Edward
08:04 Oscar
08:09 Dheginsea
08:21 Tibarn
08:35 Nailah
08:47 Nealuchi
08:58 Titania
09:03 Sanaki
09:10 Gatrie
09:16 Izuka
09:23 Sephiran
09:34 Pelleas
09:40 Giffca
09:48 Ulki
09:55 Ranulf
10:07 Janaff
10:12 Naesala
10:17 Bastian
10:24 Sothe
10:29 Black Knight
10:36 Volug
10:51 Lyre
11:01 Vika
11:11 Geoffrey
11:19 Levail
11:27 Renning
11:42 Record
Average Stats Unlimited Playlist: bit.ly/3EqQ25R
The queue for the RD units is set now. You can find the units that are in queue here! bit.ly/3fxSjBH
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! N/A
Lysithea is an interesting unit in this series mostly because she gets access to Mastermind as a personal skill. And because Mastermind is exactly the same as Discipline in Radiant Dawn, it translates to a +10 to all stats. If you look at her stats you can definitely tell that she got a huge buff to her stats from this, but you can also see some of her other stats did not appreciate the boost as much as the others. Just looking at her HP, Lck, and Def, and you can see just how frail she really was (and still is) before the omni boost that she got. The way that her stats are laid out, she is definitely considered a glass cannon in every sense of the word. However, because her Spd is just above average and her Lck is average to below average, she doesn't have the best avoid rates to help her out. So, with her terrible Def and HP, she actually gets one-shot by a lot of units and one-rounded by pretty much any physical unit with not much avoid to help her out. The caveat is that because she has such a high Mag stat, good Spd, and amazing Skl, she can opt to attack with Fenrir from range even though it is such an inaccurate weapon. So, all of those fights where she dies on the counter attack can be shrugged off by just using the siege tome instead. As for her weapon access, she only has dark tomes (I did end up forgetting about her Light magic aptitude from Three Houses once I was done recording, but it didn't end up mattering in the fights that she lost), but she does bring along a couple of them from Three Houses, Dark Spikes & Hades. Dark Spikes was previously seen on Shez earlier and has the same stats as before including the effectiveness against Horseback units. Hades is a new one to the series and is pretty much her big damage option, being 3 Mt more than Balberith. So, with all of those options at her disposal, she has 4 Dark tomes that she has for different use cases. Balberith for crits, Dark Spikes for accuracy/effectiveness, Hades for damage, and Fenrir for avoiding counterattacks.
Lysithea's Stats
HP: 56
Str: 26
Mag: 88
Skill: 78
Spd: 60
Luck: 37
Def: 21
Res: 49
Skills:
Mastermind (Translates to Discipline which translates to +10 Spectrum)
Weapons:
Dark Spikes:
Hit: 80%
Mt: 13
Crit: 0%
Effective vs Horseback.
Hades:
Hit: 65%
Mt: 18
Crit: 0%
Music:
(ISOLEUCINE) - 13 Sentinels: Aegis Rim
The Long Road (Embers/Inferno) - Fire Emblem Warriors: Three Hopes
Will Be Venus - Megadimension Neptunia VII
The unit with the higher base speed will initiate first. (If unit has Shade or Stillness they will always choose who goes first). If both units have the same speed, the unit whose video it is will go first.
For weapons, the unit who is faster chooses the weapon they want the unit they are attacking gets to choose a weapon to counter them with. The unit who attacks first, goes through all the possible weapon combinations and picks whatever situation would give them the best chance at victory. After the initial turn, the only time a unit can change their weapon is on their turn.
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASU Patch notes: bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): bit.ly/3MJhvBS
Timestamps:
00:00 Skrimir
00:16 Shinon
00:23 Ena
00:36 Ashera
00:56 Mordecai
01:04 Rhys
01:22 Tanith
01:27 Meg
01:34 Leanne
01:54 Heather
02:02 Jill
02:11 Kieran
02:18 Sigrun
02:28 Marcia
02:32 Gareth
02:39 Astrid
02:48 Laura
02:57 Reyson
03:05 Tauroneo
03:12 Calill
03:27 Elincia
03:30 Nasir
03:39 Lucia
03:46 Leonardo
03:52 Brom
03:59 Nephenee
04:06 Makalov
04:19 Haar
04:24 Micaiah
04:41 Tormod
05:00 Lethe
05:07 Zihark
05:12 Soren
05:19 Hetzel
05:26 Rolf
05:33 Nolan
05:46 Oliver
05:52 Ike
06:00 Danved
06:07 Kurthnaga
06:15 Stefan
06:21 Lekain
06:28 Mia
06:35 Volke
06:42 Fiona
06:47 Boyd
06:54 Caineghis
06:59 Ilyana
07:10 Aran
07:15 Muarim
07:22 Mist
07:41 Kyza
07:49 Rafiel
07:59 Edward
08:04 Oscar
08:09 Dheginsea
08:21 Tibarn
08:35 Nailah
08:47 Nealuchi
08:58 Titania
09:03 Sanaki
09:10 Gatrie
09:16 Izuka
09:23 Sephiran
09:34 Pelleas
09:40 Giffca
09:48 Ulki
09:55 Ranulf
10:07 Janaff
10:12 Naesala
10:17 Bastian
10:24 Sothe
10:29 Black Knight
10:36 Volug
10:51 Lyre
11:01 Vika
11:11 Geoffrey
11:19 Levail
11:27 Renning
11:42 Record


![Average Stats Finale - Corrin
Average Stats Finale Playlist: https://bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: https://bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
Corrin has an interesting build with three different forms for them: Sword, Mage, and Dragon. This makes them very versatile against the units in the series, as they can swap to physical/magic damage if the unit they are facing is bulky in either direction. The biggest thing about them though, is the Dreadful Aura/Torrential Roar combo that they have. Torrential Roar is a personal attack that isnt too powerful, cannot double, and cannot crit, but is very accurate. And Dreadful Aura against the unit that is hit by Torrential Roar makes them stuck in place for a turn (meaning they are stuck at 2 range for their initiation turn). This gives Corrin sneakily a lot of bulk since they can avoid most masteries against them, as most of the ones in RD are locked to 1 range other than the magic ones. And also, because units can only use ranged weapons on their turn, it completely shuts down non-Dragon Laguz units for a turn, as they dont have access to 2 range attacks besides the magic cards. Getting to the separate builds for Corrin, each one gets a different bonus based on the build that they have from Dragon Vein. However, for Dragon, they get all of the bonuses from Dragon Vein, as in the last series, I hardly used the Dragon build and wanted to make it more significant than just taking just the Backup and Mystical bonuses. You can take a look at all of the bonuses from Dragon Vein below the weapons section (one thing to note is that the Dragon form gets access to Parity, something the other builds do not and that the Dragonstone correctly deals magical damage, something that wasnt the case in the old series). Overall, the Dragon build is the most tanky compared to the other two, but the Dragonstone is stuck at 1 range, the Sword build is a little in between in terms of bulk, and the Magic build is their main way to hit on the magic side. The rest of their skills are mostly stat boosts, but they do get Renewal and Disarm from Quality Time and Pair Up, which just further improves their bulk.
Corrins Stats
HP: 94
Str: 68
Mag: 46 (51) [51]
Skl: 80
Spd: 56 [61]
Lck: 54 [55]
Def: 57 (54) [66]
Res: 29 (26) [41]
For the stats above, the base stats are Corrins Sword Form, the stats in ( ) are Corrins Magic Form, and the stats in [ ] are Corrins Dragon Form (which includes the Dragonstone bonuses).
Skills:
Dragon Vein (Takes bonuses from Backup/Mystical and gives to each respective one [see below to see all of the boosts]. Dragon gets benefits of all)
Dreadful Aura (Successful hits with Torrential Roar leaves unit stuck in place for their turn.)
Torrential Roar (Personal attack using 115% accurate, 15 Mt magic attack. Cannot follow-up/crit/be countered.)
Quality Time (Renewal & +5 Skl)
Draconic Hex (+1 Spectrum except HP)
Pair Up (Disarm)
Weapons:
Omega Yato:
Hit: 85%
Mt: 16
Crit: 10%
+4 Str/Spd/Def/Res when equipped.
Dragonstone+:
Hit: 75%
Mt: 25
Crit: 0%
-5 Skl, -4 Spd, +9 Def, +7 Res when equipped. Range 1.
Dragon Vein bonuses:
Sword (Backup) bonus: +3 Def/Res
Magic (Mystical) bonus: +5 Mag
Cavalry: +5 Skl
Covert: +5 Spd
Armored: Parity
Flying: +5 Res (Already has Renewal)
Qi Adept: +5 Lck
Music:
Trial of Fates (Both versions) – Fire Emblem: Engage
Parallel Swords - Poison Control
The Last Gloaming: Europa Battle - Granblue Fantasy
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASF Info: https://bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: https://bit.ly/4k6asD5
Timestamps:
00:00 Mia
00:18 Danved
00:30 Naesala
00:45 Reyson
01:09 Dheginsea
01:28 Oliver
01:49 Jarod
02:24 Skrimir
02:35 Tauroneo
03:05 Ludveck
03:25 Nephenee
03:44 Rhys
03:54 Volug
04:09 Ulki
04:22 Nailah
04:36 Muarim
04:46 Rafiel
04:58 Volke
05:05 Nolan
05:31 Haar
05:42 Soren
05:50 Makalov
06:15 Aran
06:23 Geoffrey
06:54 Nasir
07:21 Hetzel
07:40 Kieran
07:59 Gareth
08:11 Brom
08:22 Lyre
08:28 Mordecai
08:38 Micaiah
08:55 Oscar
09:14 Edward
09:27 Shinon
09:54 Mist
10:04 Rolf
10:11 Nealuchi
10:25 Fiona
10:36 Zihark
10:56 Heather
11:06 Laura
11:13 Sephiran
11:40 Lucia
11:46 Tibarn
12:09 Ike
12:32 Lekain
12:42 Renning
13:04 Veyona
13:18 Tanith
13:37 Pelleas
13:46 Boyd
14:05 Valtome
14:21 Caineghis
14:30 Ilyana
14:46 Ashera
15:03 Astrid
15:20 Leanne
15:33 Kyza
15:39 Levail
16:00 Gatrie
16:26 Largo
16:46 Giffca
17:10 Calill
17:17 Titania
17:36 Black Knight
18:06 Marcia
18:21 Elincia
18:28 Kurthnaga
18:45 Janaff
19:01 Meg
19:07 Vika
19:14 Leonardo
19:27 Sothe
19:39 Ranulf
19:53 Izuka
20:07 Stefan
20:25 Sanaki
20:37 Lethe
20:53 Tormod
21:00 Bastian
21:06 Ena
21:20 Sigrun
21:32 Jill
22:07 Record Average Stats Finale - Corrin](https://i.ytimg.com/vi/tAxLwUaP8m0/mqdefault.jpg)






![Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)
Average Stats Unlimited Playlist: https://bit.ly/3EqQ25R
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/yT2YT1q8idBzmWBfA
The way that this video works is pretty straightforward, the emblem versions of Ike and Micaiah will go head to head in fighting against all of the RD units in the series to see who has the better record at the end! Once each of them has fought against all 79 units in the series, they will fight directly against each other in a best of five match at the end of the video. The unit that has the better record will get to decide the turn order for the first fight of the match (If there is a tie, then the unit who is faster initiates first). Afterwards, it goes back to the regular tournament rules, where the unit who lost the previous fight gets to decide turn order. Also, just a side-note: Sorry for no timestamps, since there are two units doing their showcase at the same time, it got wayy to long. I just put them in the comments if you want to see a specific matchup!
Now that you have an overview on how the video will work, lets get into each of their builds!
Emblem Ikes Stats
HP: 93
Str: 66
Mag: 21
Skill: 61
Spd: 60
Luck: 33
Def: 60
Res: 41
Ikes Skills
Aether
Wrath (Wrath)
Resolve (Resolve)
For Ike, he gets the favorite combo from PoR, Wrath/Resolve which makes him terrifying to fight against since, when he gets below half health, its pretty much over for you. And if you get him to less than 30% HP, its definitely over. Oh, and of course he still has Aether. Because I wanted some units to have a chance, I removed Nihil from him because it would actually make him unkillable with his HP stat and the improved defenses that we havent even gone over yet! So, getting to those aforementioned improved defenses, he gets 7 HP/Str and a whopping 10 extra Def from his equip bonus and the Def+ Skills in the ring. Furthermore, he also gets +3 Def/Res from Laguz Friend which buff him even further. Most of the Trueblades (if not all) dont stand a chance against him because their masteries will just put him into Resolve range and even their crits just dont do enough burst damage. A very imposing build that a lot of units actually cant win against no matter what.
Emblem Micaiahs Stats
HP: 60
Str: 21
Mag: 80
Skill: 48
Spd: 50
Luck: 78
Def: 31
Res: 94
Micaiahs Skills
Corona
Miracle
Range +1 (Augment)
Renewal (Healing Light)
Onto Micaiah! Micaiahs build in Engage was definitely not as one-to-one as Ikes since she is more of a support Ring in engage, which makes translating her skills to offensive skills/stat buffs difficult. To start with, she obviously still has Miracle and Corona since those are her skills in RD. She gets Renewal and +6 HP from Healing Light as that was the best I could do to translate it over. Renewal isnt too important for her since she dies in one to two hits more often than not and could actually be detrimental to her fights against Marksmans because shed rather dodge if she gets Deadeyed so she can get out of the loop. She did get the equipped stat bonuses from her Engage ring, but the Lck bonus that she got was instead put into her Skl stat because I didnt want her Miracle proc to get over 80%. Speaking of her stat bonuses, because of them, she now has over 90 Res which is completely overkill lol. Cleric was an interesting skill that I didnt know what to do with. So, we decided that she should get a stat boost based on the bonus that the staves give in RD. So, I gave her the max bonus that she could get out of all the staves which was the 5 Def from Matrona/Ashera Staff and 5 Spd from Rescue. But perhaps the most important thing that she got from Engage, was Augment, which was also an interesting thing to translate since it had to do with staves range. I ended up giving her +1 Range to her attacks similar to how the Marksmans work in RD (She didnt end up getting the -30 hit from it though). This change makes her very difficult to deal with since she can attack from a safe distance and avoid having to proc Miracle as often.
And just one final thank you to everyone who has subscribed and supported the channel for the past couple of years. I really do appreciate you guys and I am really proud of what Ive created here! :]
Music:
Trial of Radiance/Trial of Dawn (Mix) - Fire Emblem: Engage
Neon Universe EX - Rivals of Aether
Normal Battle III - Octopath Traveler 2
Incompatible Relation II - Under Night In-Birth II [SYS:Celes]
Noble Execution - Granblue Fantasy Versus
Battlefield - First Move - Etrian Odyssey V
Rivalry of the Seven ~Excellion Krieg~ - Trails of Cold Steel IV
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASU Patch notes: https://bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): https://bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): https://bit.ly/3MJhvBS Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)](https://i.ytimg.com/vi/v8KwmtFG0OA/mqdefault.jpg)
