Uploaded September 2025 | Updated September 2026, 4 days ago
Average Stats Finale Playlist: bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
Assassin Sothe is back and is still just as overwhelming as he was in ASU. Aside from a few minor stats that increased from last time, he gets an extra 5% to his Crit rate since all of the Crit skills were increased by 5% for ASF. This, paired with a little higher Skl and a new Crit Knife with Kard, makes him the unit with the most Crit we've seen so far in ASF! Assassin Sothe basically trades out the worst mastery skill in the game, Bane, and replaces it with the mastery skill that will always one-shot (even though the skills Luna and Eclipse one-shot everyone as well, but I digress :P). This pushes Sothe's offense, which is still very good in base ASF, over the top to make him one of the most terrifying units to go up against. He does keep most of his skills from base ASF, but Adept was removed because technically this build is based off of his build in PoR, where he wouldn't have received the Boots from Tauroneo yet. I also tested him with Adept, and let's just say it was on par with or even greater than some of the best units so far in ASF, so I think it was for the best to remove it from him, and it made sense canonically. I was Ok with keeping Guard (Parity) on him because he still talks about Micaiah in PoR, so that relationship was already established. His build is quite similar to what Sothe is in ASF already but has slightly less initiation and a decent amount more Spd. And while he was able to circumvent the issue of having Bane as his mastery skill with Adept letting him Adept + Bane to effectively one-shot them, with Lethality he doesn't have to deal with that nonsense. He can just proc it once and be done or use his superior Crit rate along with his great Str stat to one-shot units that way as well.
Assassin Sothe's Stats
HP: 81
Str: 60
Mag: 15
Skl: 83
Spd: 72
Lck: 59
Def: 42
Res: 32
Skills:
Lethality
Critical +30
Disarm
Parity
Weapons:
Nothing, just the usual weapons in ASF.
Music:
Harem Beat - Street Fighter EX3
Flying Battery Zone Act 1 - Sonic Mania
Gust of Wind - Ys: Memories of Celceta
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASF Info: bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: bit.ly/4k6asD5
Timestamps:
00:00 Edward
00:11 Lethe
00:18 Geoffrey
00:33 Reyson
00:46 Renning
01:00 Volke
01:07 Tibarn
01:18 Stefan
01:26 Aran
01:33 Boyd
01:40 Rolf
01:47 Levail
01:54 Mia
02:01 Izuka
02:22 Astrid
02:32 Ike
02:40 Largo
02:49 Nailah
02:56 Soren
03:03 Rhys
03:16 Meg
03:25 Tormod
03:32 Elincia
03:41 Lucia
03:48 Sanaki
03:57 Zihark
04:04 Caineghis
04:17 Dheginsea
04:33 Makalov
04:40 Valtome
04:52 Heather
05:01 Lyre
05:08 Sigrun
05:19 Danved
05:30 Nolan
05:49 Ulki
05:58 Rafiel
06:10 Calill
06:18 Nealuchi
06:25 Haar
06:32 Titania
06:39 Tauroneo
06:47 Kieran
06:57 Lekain
07:09 Jill
07:21 Vika
07:27 Sephiran
07:40 Laura
07:48 Fiona
07:56 Ranulf
08:10 Gatrie
08:20 Muarim
08:27 Leonardo
08:35 Giffca
08:49 Jarod
08:56 Janaff
09:05 Volug
09:19 Sothe
09:30 Ludveck
09:37 Naesala
09:44 Nasir
10:01 Veyona
10:12 Nephenee
10:19 Kyza
10:29 Ashera
10:50 Micaiah
11:06 Hetzel
11:14 Marcia
11:24 Oscar
11:32 Leanne
11:45 Ilyana
11:57 Brom
12:12 Bastian
12:19 Mist
12:30 Gareth
12:37 Oliver
12:44 Kurthnaga
12:52 Pelleas
12:59 Shinon
13:05 Black Knight
13:23 Tanith
13:36 Ena
13:45 Skrimir
13:52 Mordecai
14:10 Record
Average Stats Finale Playlist: bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
Assassin Sothe is back and is still just as overwhelming as he was in ASU. Aside from a few minor stats that increased from last time, he gets an extra 5% to his Crit rate since all of the Crit skills were increased by 5% for ASF. This, paired with a little higher Skl and a new Crit Knife with Kard, makes him the unit with the most Crit we've seen so far in ASF! Assassin Sothe basically trades out the worst mastery skill in the game, Bane, and replaces it with the mastery skill that will always one-shot (even though the skills Luna and Eclipse one-shot everyone as well, but I digress :P). This pushes Sothe's offense, which is still very good in base ASF, over the top to make him one of the most terrifying units to go up against. He does keep most of his skills from base ASF, but Adept was removed because technically this build is based off of his build in PoR, where he wouldn't have received the Boots from Tauroneo yet. I also tested him with Adept, and let's just say it was on par with or even greater than some of the best units so far in ASF, so I think it was for the best to remove it from him, and it made sense canonically. I was Ok with keeping Guard (Parity) on him because he still talks about Micaiah in PoR, so that relationship was already established. His build is quite similar to what Sothe is in ASF already but has slightly less initiation and a decent amount more Spd. And while he was able to circumvent the issue of having Bane as his mastery skill with Adept letting him Adept + Bane to effectively one-shot them, with Lethality he doesn't have to deal with that nonsense. He can just proc it once and be done or use his superior Crit rate along with his great Str stat to one-shot units that way as well.
Assassin Sothe's Stats
HP: 81
Str: 60
Mag: 15
Skl: 83
Spd: 72
Lck: 59
Def: 42
Res: 32
Skills:
Lethality
Critical +30
Disarm
Parity
Weapons:
Nothing, just the usual weapons in ASF.
Music:
Harem Beat - Street Fighter EX3
Flying Battery Zone Act 1 - Sonic Mania
Gust of Wind - Ys: Memories of Celceta
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASF Info: bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: bit.ly/4k6asD5
Timestamps:
00:00 Edward
00:11 Lethe
00:18 Geoffrey
00:33 Reyson
00:46 Renning
01:00 Volke
01:07 Tibarn
01:18 Stefan
01:26 Aran
01:33 Boyd
01:40 Rolf
01:47 Levail
01:54 Mia
02:01 Izuka
02:22 Astrid
02:32 Ike
02:40 Largo
02:49 Nailah
02:56 Soren
03:03 Rhys
03:16 Meg
03:25 Tormod
03:32 Elincia
03:41 Lucia
03:48 Sanaki
03:57 Zihark
04:04 Caineghis
04:17 Dheginsea
04:33 Makalov
04:40 Valtome
04:52 Heather
05:01 Lyre
05:08 Sigrun
05:19 Danved
05:30 Nolan
05:49 Ulki
05:58 Rafiel
06:10 Calill
06:18 Nealuchi
06:25 Haar
06:32 Titania
06:39 Tauroneo
06:47 Kieran
06:57 Lekain
07:09 Jill
07:21 Vika
07:27 Sephiran
07:40 Laura
07:48 Fiona
07:56 Ranulf
08:10 Gatrie
08:20 Muarim
08:27 Leonardo
08:35 Giffca
08:49 Jarod
08:56 Janaff
09:05 Volug
09:19 Sothe
09:30 Ludveck
09:37 Naesala
09:44 Nasir
10:01 Veyona
10:12 Nephenee
10:19 Kyza
10:29 Ashera
10:50 Micaiah
11:06 Hetzel
11:14 Marcia
11:24 Oscar
11:32 Leanne
11:45 Ilyana
11:57 Brom
12:12 Bastian
12:19 Mist
12:30 Gareth
12:37 Oliver
12:44 Kurthnaga
12:52 Pelleas
12:59 Shinon
13:05 Black Knight
13:23 Tanith
13:36 Ena
13:45 Skrimir
13:52 Mordecai
14:10 Record
![Average Stats Finale - Corrin
Average Stats Finale Playlist: https://bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: https://bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
Corrin has an interesting build with three different forms for them: Sword, Mage, and Dragon. This makes them very versatile against the units in the series, as they can swap to physical/magic damage if the unit they are facing is bulky in either direction. The biggest thing about them though, is the Dreadful Aura/Torrential Roar combo that they have. Torrential Roar is a personal attack that isnt too powerful, cannot double, and cannot crit, but is very accurate. And Dreadful Aura against the unit that is hit by Torrential Roar makes them stuck in place for a turn (meaning they are stuck at 2 range for their initiation turn). This gives Corrin sneakily a lot of bulk since they can avoid most masteries against them, as most of the ones in RD are locked to 1 range other than the magic ones. And also, because units can only use ranged weapons on their turn, it completely shuts down non-Dragon Laguz units for a turn, as they dont have access to 2 range attacks besides the magic cards. Getting to the separate builds for Corrin, each one gets a different bonus based on the build that they have from Dragon Vein. However, for Dragon, they get all of the bonuses from Dragon Vein, as in the last series, I hardly used the Dragon build and wanted to make it more significant than just taking just the Backup and Mystical bonuses. You can take a look at all of the bonuses from Dragon Vein below the weapons section (one thing to note is that the Dragon form gets access to Parity, something the other builds do not and that the Dragonstone correctly deals magical damage, something that wasnt the case in the old series). Overall, the Dragon build is the most tanky compared to the other two, but the Dragonstone is stuck at 1 range, the Sword build is a little in between in terms of bulk, and the Magic build is their main way to hit on the magic side. The rest of their skills are mostly stat boosts, but they do get Renewal and Disarm from Quality Time and Pair Up, which just further improves their bulk.
Corrins Stats
HP: 94
Str: 68
Mag: 46 (51) [51]
Skl: 80
Spd: 56 [61]
Lck: 54 [55]
Def: 57 (54) [66]
Res: 29 (26) [41]
For the stats above, the base stats are Corrins Sword Form, the stats in ( ) are Corrins Magic Form, and the stats in [ ] are Corrins Dragon Form (which includes the Dragonstone bonuses).
Skills:
Dragon Vein (Takes bonuses from Backup/Mystical and gives to each respective one [see below to see all of the boosts]. Dragon gets benefits of all)
Dreadful Aura (Successful hits with Torrential Roar leaves unit stuck in place for their turn.)
Torrential Roar (Personal attack using 115% accurate, 15 Mt magic attack. Cannot follow-up/crit/be countered.)
Quality Time (Renewal & +5 Skl)
Draconic Hex (+1 Spectrum except HP)
Pair Up (Disarm)
Weapons:
Omega Yato:
Hit: 85%
Mt: 16
Crit: 10%
+4 Str/Spd/Def/Res when equipped.
Dragonstone+:
Hit: 75%
Mt: 25
Crit: 0%
-5 Skl, -4 Spd, +9 Def, +7 Res when equipped. Range 1.
Dragon Vein bonuses:
Sword (Backup) bonus: +3 Def/Res
Magic (Mystical) bonus: +5 Mag
Cavalry: +5 Skl
Covert: +5 Spd
Armored: Parity
Flying: +5 Res (Already has Renewal)
Qi Adept: +5 Lck
Music:
Trial of Fates (Both versions) – Fire Emblem: Engage
Parallel Swords - Poison Control
The Last Gloaming: Europa Battle - Granblue Fantasy
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASF Info: https://bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: https://bit.ly/4k6asD5
Timestamps:
00:00 Mia
00:18 Danved
00:30 Naesala
00:45 Reyson
01:09 Dheginsea
01:28 Oliver
01:49 Jarod
02:24 Skrimir
02:35 Tauroneo
03:05 Ludveck
03:25 Nephenee
03:44 Rhys
03:54 Volug
04:09 Ulki
04:22 Nailah
04:36 Muarim
04:46 Rafiel
04:58 Volke
05:05 Nolan
05:31 Haar
05:42 Soren
05:50 Makalov
06:15 Aran
06:23 Geoffrey
06:54 Nasir
07:21 Hetzel
07:40 Kieran
07:59 Gareth
08:11 Brom
08:22 Lyre
08:28 Mordecai
08:38 Micaiah
08:55 Oscar
09:14 Edward
09:27 Shinon
09:54 Mist
10:04 Rolf
10:11 Nealuchi
10:25 Fiona
10:36 Zihark
10:56 Heather
11:06 Laura
11:13 Sephiran
11:40 Lucia
11:46 Tibarn
12:09 Ike
12:32 Lekain
12:42 Renning
13:04 Veyona
13:18 Tanith
13:37 Pelleas
13:46 Boyd
14:05 Valtome
14:21 Caineghis
14:30 Ilyana
14:46 Ashera
15:03 Astrid
15:20 Leanne
15:33 Kyza
15:39 Levail
16:00 Gatrie
16:26 Largo
16:46 Giffca
17:10 Calill
17:17 Titania
17:36 Black Knight
18:06 Marcia
18:21 Elincia
18:28 Kurthnaga
18:45 Janaff
19:01 Meg
19:07 Vika
19:14 Leonardo
19:27 Sothe
19:39 Ranulf
19:53 Izuka
20:07 Stefan
20:25 Sanaki
20:37 Lethe
20:53 Tormod
21:00 Bastian
21:06 Ena
21:20 Sigrun
21:32 Jill
22:07 Record Average Stats Finale - Corrin](https://i.ytimg.com/vi/tAxLwUaP8m0/mqdefault.jpg)






![Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)
Average Stats Unlimited Playlist: https://bit.ly/3EqQ25R
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/yT2YT1q8idBzmWBfA
The way that this video works is pretty straightforward, the emblem versions of Ike and Micaiah will go head to head in fighting against all of the RD units in the series to see who has the better record at the end! Once each of them has fought against all 79 units in the series, they will fight directly against each other in a best of five match at the end of the video. The unit that has the better record will get to decide the turn order for the first fight of the match (If there is a tie, then the unit who is faster initiates first). Afterwards, it goes back to the regular tournament rules, where the unit who lost the previous fight gets to decide turn order. Also, just a side-note: Sorry for no timestamps, since there are two units doing their showcase at the same time, it got wayy to long. I just put them in the comments if you want to see a specific matchup!
Now that you have an overview on how the video will work, lets get into each of their builds!
Emblem Ikes Stats
HP: 93
Str: 66
Mag: 21
Skill: 61
Spd: 60
Luck: 33
Def: 60
Res: 41
Ikes Skills
Aether
Wrath (Wrath)
Resolve (Resolve)
For Ike, he gets the favorite combo from PoR, Wrath/Resolve which makes him terrifying to fight against since, when he gets below half health, its pretty much over for you. And if you get him to less than 30% HP, its definitely over. Oh, and of course he still has Aether. Because I wanted some units to have a chance, I removed Nihil from him because it would actually make him unkillable with his HP stat and the improved defenses that we havent even gone over yet! So, getting to those aforementioned improved defenses, he gets 7 HP/Str and a whopping 10 extra Def from his equip bonus and the Def+ Skills in the ring. Furthermore, he also gets +3 Def/Res from Laguz Friend which buff him even further. Most of the Trueblades (if not all) dont stand a chance against him because their masteries will just put him into Resolve range and even their crits just dont do enough burst damage. A very imposing build that a lot of units actually cant win against no matter what.
Emblem Micaiahs Stats
HP: 60
Str: 21
Mag: 80
Skill: 48
Spd: 50
Luck: 78
Def: 31
Res: 94
Micaiahs Skills
Corona
Miracle
Range +1 (Augment)
Renewal (Healing Light)
Onto Micaiah! Micaiahs build in Engage was definitely not as one-to-one as Ikes since she is more of a support Ring in engage, which makes translating her skills to offensive skills/stat buffs difficult. To start with, she obviously still has Miracle and Corona since those are her skills in RD. She gets Renewal and +6 HP from Healing Light as that was the best I could do to translate it over. Renewal isnt too important for her since she dies in one to two hits more often than not and could actually be detrimental to her fights against Marksmans because shed rather dodge if she gets Deadeyed so she can get out of the loop. She did get the equipped stat bonuses from her Engage ring, but the Lck bonus that she got was instead put into her Skl stat because I didnt want her Miracle proc to get over 80%. Speaking of her stat bonuses, because of them, she now has over 90 Res which is completely overkill lol. Cleric was an interesting skill that I didnt know what to do with. So, we decided that she should get a stat boost based on the bonus that the staves give in RD. So, I gave her the max bonus that she could get out of all the staves which was the 5 Def from Matrona/Ashera Staff and 5 Spd from Rescue. But perhaps the most important thing that she got from Engage, was Augment, which was also an interesting thing to translate since it had to do with staves range. I ended up giving her +1 Range to her attacks similar to how the Marksmans work in RD (She didnt end up getting the -30 hit from it though). This change makes her very difficult to deal with since she can attack from a safe distance and avoid having to proc Miracle as often.
And just one final thank you to everyone who has subscribed and supported the channel for the past couple of years. I really do appreciate you guys and I am really proud of what Ive created here! :]
Music:
Trial of Radiance/Trial of Dawn (Mix) - Fire Emblem: Engage
Neon Universe EX - Rivals of Aether
Normal Battle III - Octopath Traveler 2
Incompatible Relation II - Under Night In-Birth II [SYS:Celes]
Noble Execution - Granblue Fantasy Versus
Battlefield - First Move - Etrian Odyssey V
Rivalry of the Seven ~Excellion Krieg~ - Trails of Cold Steel IV
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASU Patch notes: https://bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): https://bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): https://bit.ly/3MJhvBS Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)](https://i.ytimg.com/vi/v8KwmtFG0OA/mqdefault.jpg)


