Uploaded May 2026 | Updated September 2026, 7 hours ago
Average Stats Finale Playlist: bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
The Goddess Ashera herself is up! Ashera is the only RD unit in the series that has her HP capped at 127 and has some decent Def and incredible Res to go along with it. Her Mag looks kind of low, but when you look at her Prf weapon, Judge, she'll do just fine with 50 Mt. The issue with this is that the other weapons, meaning literally all of the other magics, are just a worse option for her in most scenarios, even if they deal effective damage since they still do less damage than Judge. She can use Thoron, which can help mitigate the damage she takes on counterattacks, but that's about it, honestly; the damage isn't good either, so it doesn't often help her since she cannot counter with it. And speaking of avoiding counterattacks, that is something that is really important to Ashera now because of the change to initiation. Ashera was one of the few units that would've rather attacked second since she is very slow and doesn't have to worry about masteries and critical hits. However, now that the initiation is based on Lck, she has to initiate a lot more often, which can put her into some trouble against some of the more physically offensive units that double her. Essentially, she will attack first, do enough to two-shot most units in the series, take two big hits from the unit, and then lose on the following turn from a Brave weapon. The good news is that there aren't too many of those units that can do that, but the ones that do basically have a guaranteed victor against her. Getting to her other stats, she has great accuracy with her Skl and Lck both eclipsing the 60 mark, so even some of the more dodgy units cannot dodge her forever. The only other issue that Ashera has is with the big magic tanks of the series. Because she doesn't have a mastery skill, something that everyone else other than the herons have, there isn't a way for her to hit through the tankiness of units like Micaiah or Rafiel, for example. But other than that, she has a really easy time with all of the other units since they just do not have the damage to get through her massive HP pool in time before she two-shots them.
Ashera's Stats
HP: 127
Str: 24
Mag: 45
Skl: 62
Spd: 47
Lck: 69
Def: 43
Res: 71
Music:
A Grasping Truth - Fire Emblem: Radiant Dawn
Unfinished Business - Xenoblade
Falling Petals - Fire Emblem: Engage
Aria - Atelier Sophie
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASF Info: bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: bit.ly/4k6asD5
Timestamps:
00:00 Kieran
00:29 Valtome
01:03 Levail
01:23 Tormod
01:43 Veyona
02:08 Kyza
02:25 Jill
02:43 Tibarn
03:00 Calill
03:20 Marcia
03:39 Titania
03:56 Giffca
04:13 Shinon
04:32 Makalov
04:53 Nasir
05:13 Haar
05:33 Nephenee
05:54 Geoffrey
06:17 Reyson
06:45 Tauroneo
07:03 Mordecai
07:13 Heather
07:21 Leanne
07:48 Boyd
08:06 Lucia
08:27 Skrimir
08:37 Astrid
09:03 Ike
09:26 Vika
09:50 Largo
10:07 Nealuchi
10:23 Pelleas
10:46 Renning
11:06 Gatrie
11:22 Sephiran
11:41 Stefan
12:03 Fiona
12:28 Mist
12:48 Rolf
13:05 Zihark
13:24 Ilyana
13:37 Rhys
13:55 Muarim
14:05 Brom
14:17 Micaiah
14:45 Volug
15:02 Oliver
15:32 Oscar
15:55 Lekain
16:15 Hetzel
16:36 Ulki
16:52 Danved
17:13 Bastian
17:34 Ena
18:10 Sothe
18:30 Kurthnaga
18:46 Lethe
19:03 Naesala
19:27 Edward
19:47 Mia
20:08 Izuka
20:30 Soren
20:55 Dheginsea
21:30 Janaff
21:45 Caineghis
22:02 Gareth
22:14 Elincia
22:30 Laura
22:54 Lyre
23:19 Jarod
23:37 Aran
23:59 Meg
24:17 Leonardo
24:30 Nolan
24:51 Ludveck
25:10 Volke
25:30 Ranulf
25:46 Nailah
26:03 Rafiel
26:25 Sigrun
26:37 Tanith
27:05 Black Knight
27:23 Sanaki
27:56 Record
Average Stats Finale Playlist: bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
The Goddess Ashera herself is up! Ashera is the only RD unit in the series that has her HP capped at 127 and has some decent Def and incredible Res to go along with it. Her Mag looks kind of low, but when you look at her Prf weapon, Judge, she'll do just fine with 50 Mt. The issue with this is that the other weapons, meaning literally all of the other magics, are just a worse option for her in most scenarios, even if they deal effective damage since they still do less damage than Judge. She can use Thoron, which can help mitigate the damage she takes on counterattacks, but that's about it, honestly; the damage isn't good either, so it doesn't often help her since she cannot counter with it. And speaking of avoiding counterattacks, that is something that is really important to Ashera now because of the change to initiation. Ashera was one of the few units that would've rather attacked second since she is very slow and doesn't have to worry about masteries and critical hits. However, now that the initiation is based on Lck, she has to initiate a lot more often, which can put her into some trouble against some of the more physically offensive units that double her. Essentially, she will attack first, do enough to two-shot most units in the series, take two big hits from the unit, and then lose on the following turn from a Brave weapon. The good news is that there aren't too many of those units that can do that, but the ones that do basically have a guaranteed victor against her. Getting to her other stats, she has great accuracy with her Skl and Lck both eclipsing the 60 mark, so even some of the more dodgy units cannot dodge her forever. The only other issue that Ashera has is with the big magic tanks of the series. Because she doesn't have a mastery skill, something that everyone else other than the herons have, there isn't a way for her to hit through the tankiness of units like Micaiah or Rafiel, for example. But other than that, she has a really easy time with all of the other units since they just do not have the damage to get through her massive HP pool in time before she two-shots them.
Ashera's Stats
HP: 127
Str: 24
Mag: 45
Skl: 62
Spd: 47
Lck: 69
Def: 43
Res: 71
Music:
A Grasping Truth - Fire Emblem: Radiant Dawn
Unfinished Business - Xenoblade
Falling Petals - Fire Emblem: Engage
Aria - Atelier Sophie
Links:
➤ Join the Discord: discord.gg/afEkgNCQE3
➤ ASF Info: bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: bit.ly/4k6asD5
Timestamps:
00:00 Kieran
00:29 Valtome
01:03 Levail
01:23 Tormod
01:43 Veyona
02:08 Kyza
02:25 Jill
02:43 Tibarn
03:00 Calill
03:20 Marcia
03:39 Titania
03:56 Giffca
04:13 Shinon
04:32 Makalov
04:53 Nasir
05:13 Haar
05:33 Nephenee
05:54 Geoffrey
06:17 Reyson
06:45 Tauroneo
07:03 Mordecai
07:13 Heather
07:21 Leanne
07:48 Boyd
08:06 Lucia
08:27 Skrimir
08:37 Astrid
09:03 Ike
09:26 Vika
09:50 Largo
10:07 Nealuchi
10:23 Pelleas
10:46 Renning
11:06 Gatrie
11:22 Sephiran
11:41 Stefan
12:03 Fiona
12:28 Mist
12:48 Rolf
13:05 Zihark
13:24 Ilyana
13:37 Rhys
13:55 Muarim
14:05 Brom
14:17 Micaiah
14:45 Volug
15:02 Oliver
15:32 Oscar
15:55 Lekain
16:15 Hetzel
16:36 Ulki
16:52 Danved
17:13 Bastian
17:34 Ena
18:10 Sothe
18:30 Kurthnaga
18:46 Lethe
19:03 Naesala
19:27 Edward
19:47 Mia
20:08 Izuka
20:30 Soren
20:55 Dheginsea
21:30 Janaff
21:45 Caineghis
22:02 Gareth
22:14 Elincia
22:30 Laura
22:54 Lyre
23:19 Jarod
23:37 Aran
23:59 Meg
24:17 Leonardo
24:30 Nolan
24:51 Ludveck
25:10 Volke
25:30 Ranulf
25:46 Nailah
26:03 Rafiel
26:25 Sigrun
26:37 Tanith
27:05 Black Knight
27:23 Sanaki
27:56 Record
![Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)
Average Stats Unlimited Playlist: https://bit.ly/3EqQ25R
Currently I am only taking requests from non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/yT2YT1q8idBzmWBfA
The way that this video works is pretty straightforward, the emblem versions of Ike and Micaiah will go head to head in fighting against all of the RD units in the series to see who has the better record at the end! Once each of them has fought against all 79 units in the series, they will fight directly against each other in a best of five match at the end of the video. The unit that has the better record will get to decide the turn order for the first fight of the match (If there is a tie, then the unit who is faster initiates first). Afterwards, it goes back to the regular tournament rules, where the unit who lost the previous fight gets to decide turn order. Also, just a side-note: Sorry for no timestamps, since there are two units doing their showcase at the same time, it got wayy to long. I just put them in the comments if you want to see a specific matchup!
Now that you have an overview on how the video will work, lets get into each of their builds!
Emblem Ikes Stats
HP: 93
Str: 66
Mag: 21
Skill: 61
Spd: 60
Luck: 33
Def: 60
Res: 41
Ikes Skills
Aether
Wrath (Wrath)
Resolve (Resolve)
For Ike, he gets the favorite combo from PoR, Wrath/Resolve which makes him terrifying to fight against since, when he gets below half health, its pretty much over for you. And if you get him to less than 30% HP, its definitely over. Oh, and of course he still has Aether. Because I wanted some units to have a chance, I removed Nihil from him because it would actually make him unkillable with his HP stat and the improved defenses that we havent even gone over yet! So, getting to those aforementioned improved defenses, he gets 7 HP/Str and a whopping 10 extra Def from his equip bonus and the Def+ Skills in the ring. Furthermore, he also gets +3 Def/Res from Laguz Friend which buff him even further. Most of the Trueblades (if not all) dont stand a chance against him because their masteries will just put him into Resolve range and even their crits just dont do enough burst damage. A very imposing build that a lot of units actually cant win against no matter what.
Emblem Micaiahs Stats
HP: 60
Str: 21
Mag: 80
Skill: 48
Spd: 50
Luck: 78
Def: 31
Res: 94
Micaiahs Skills
Corona
Miracle
Range +1 (Augment)
Renewal (Healing Light)
Onto Micaiah! Micaiahs build in Engage was definitely not as one-to-one as Ikes since she is more of a support Ring in engage, which makes translating her skills to offensive skills/stat buffs difficult. To start with, she obviously still has Miracle and Corona since those are her skills in RD. She gets Renewal and +6 HP from Healing Light as that was the best I could do to translate it over. Renewal isnt too important for her since she dies in one to two hits more often than not and could actually be detrimental to her fights against Marksmans because shed rather dodge if she gets Deadeyed so she can get out of the loop. She did get the equipped stat bonuses from her Engage ring, but the Lck bonus that she got was instead put into her Skl stat because I didnt want her Miracle proc to get over 80%. Speaking of her stat bonuses, because of them, she now has over 90 Res which is completely overkill lol. Cleric was an interesting skill that I didnt know what to do with. So, we decided that she should get a stat boost based on the bonus that the staves give in RD. So, I gave her the max bonus that she could get out of all the staves which was the 5 Def from Matrona/Ashera Staff and 5 Spd from Rescue. But perhaps the most important thing that she got from Engage, was Augment, which was also an interesting thing to translate since it had to do with staves range. I ended up giving her +1 Range to her attacks similar to how the Marksmans work in RD (She didnt end up getting the -30 hit from it though). This change makes her very difficult to deal with since she can attack from a safe distance and avoid having to proc Miracle as often.
And just one final thank you to everyone who has subscribed and supported the channel for the past couple of years. I really do appreciate you guys and I am really proud of what Ive created here! :]
Music:
Trial of Radiance/Trial of Dawn (Mix) - Fire Emblem: Engage
Neon Universe EX - Rivals of Aether
Normal Battle III - Octopath Traveler 2
Incompatible Relation II - Under Night In-Birth II [SYS:Celes]
Noble Execution - Granblue Fantasy Versus
Battlefield - First Move - Etrian Odyssey V
Rivalry of the Seven ~Excellion Krieg~ - Trails of Cold Steel IV
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASU Patch notes: https://bit.ly/3St9nY9
➤ ASU Units Stats (Google Sheet): https://bit.ly/3fn4Qro
➤ ASU Units Stats (YT Video): https://bit.ly/3MJhvBS Emblem Ike vs Emblem Micaiah (1000 Subscriber Special)](https://i.ytimg.com/vi/v8KwmtFG0OA/mqdefault.jpg)






![Average Stats Finale - Silque
Average Stats Finale Playlist: https://bit.ly/3EqQ25R
The queue for the RD units is determined by you guys! If you want to see your unit in the series, just request them in the comments (Once per month). Here is the queue at the moment: https://bit.ly/3EkSQUq
Currently I am only taking requests for non-RD units via Google Forms. If there is a form active, it will be listed here! https://forms.gle/oV62JR2PjExUyoyQ8
Silque is the first magic unit from SOV with the new way that Im translating magic access and other things to RD. If you want to read up on it, you can check out the Google Sheet here: https://docs.google.com/spreadsheets/d/1NR6wfprklCTQ4XR_8z4Sfq6c3PWp45J_OAm0Z4muqj8/edit?gid=359380291#gid=359380291
But as a TL;DR, the units get access to magic based on the black magic that they get in the game along with some skills/stat boosts based on the white magic that they get in the game. After that they gain their SS boost based on the rules below.
1. Clerics only take Light
2. If unit (not a Cleric) has Ragnarok, take Fire as SS Boost
3. If unit (not a Cleric) has multiple magic learned at base, take the last Black Magic they learn. (I.E. Mae)
4. If none of the above, take the first Black Magic they learn.
5. If unit doesnt have Fire/Wind/Thunder, take Dark
The units with Invoke, like Silque here, gain access to the Summon skill with the summon that they create in SoV. So Silque gets to bring over a Dread Fighter. And one last thing before we get into her stats is that because there is a secondary effect that gives Shade when the summon is unable to do damage, Silque essentially has Shade twice for those scenarios. Since I didnt want to just say that she gets the upgraded Shade, being Stillness, for those scenarios, as it would really only affect maybe one or two fights, she instead gains Galeforce for those situations to make up for that.
Now getting to Silques stats, shes very bulky on the Res side of things and decently bulky on the Def side as well since she has access to Nosferatu and Rexaura. The issue with Nosferatu is that because she has a ridiculously high Lck stat, she cant really use it effectively, as it works best when countering, not initiating. In the same vein, because her Spd is pretty low in comparison to a lot of units paired with initiating all the time, there are a lot of instances where she will get doubled on the counter-attack and take a lot more damage than shed like. However, when her Summon cant do any damage to the opponent when they attack, she gets the aforementioned Galeforce, which, if she gets to the HP threshold (very hard for her NOT to do with her 72 Mag), she can essentially double her damage output, something she really needs.
Silques Stats
HP: 83
Str: 38
Mag: 72
Skl: 57
Spd: 52
Lck: 76
Def: 44
Res: 74
Skills:
Invoke [SOV] (Receives the summon skill with a Dread Fighter Summon | If Silque gets the effects of Shade from 0 Damage Summon passive, she gets the effects of Galeforce for one turn since she already has Shade | Galeforce: If unit initiates and deals 33% HP of enemy unit by the end of their turn, unit gets another initiation turn. Rounds down [Example: Enemy HP of 99 * 33% = 32.67, meaning threshold is 32 damage not 33])
Staff of Lilies [FEH] (Parity)
Dazzling Staff [FEH] (Cancel)
Staff Experience [FEH] (Paragon)
Warp & Expel [SOV] (Shade From having both Warp and Expel in SoV Spell List)
Music:
void displayLowMoistureWarning(); - void tRrLM(); //Void Terrarium
Leautagne Island (Battle) - Granblue Fantasy: Relink
I Am Legion - Atelier Escha & Logy: Alchemists of the Dusk Sky
DIMENSION ZERO - Megadimension Neptunia Victory II
Catharsis (Affection) - Loop8 Summer of Gods
Links:
➤ Join the Discord: https://discord.gg/afEkgNCQE3
➤ ASF Info: https://bit.ly/3EE0Lfq
➤ ASU Unit Descriptions: https://bit.ly/4k6asD5
Timestamps:
00:00 Ilyana
00:18 Brom
00:36 Tibarn
00:53 Gatrie
01:14 Haar
01:23 Gareth
01:36 Ranulf
01:55 Elincia
02:17 Mia
02:39 Hetzel
03:04 Fiona
03:19 Sothe
03:40 Volug
04:05 Reyson
04:34 Nephenee
04:55 Izuka
05:29 Rhys
05:53 Nolan
06:16 Leonardo
06:34 Ena
07:03 Oliver
07:39 Nasir
07:58 Boyd
08:22 Zihark
08:42 Stefan
08:59 Aran
09:11 Ludveck
09:22 Astrid
09:49 Naesala
10:08 Valtome
10:35 Tanith
10:54 Leanne
11:20 Kurthnaga
11:47 Makalov
12:02 Mist
12:21 Rafiel
12:58 Calill
13:23 Tormod
13:51 Rolf
14:13 Sanaki
14:36 Sigrun
14:51 Muarim
15:09 Mordecai
15:22 Nealuchi
15:43 Pelleas
16:06 Laura
16:21 Meg
16:49 Levail
17:03 Veyona
17:35 Oscar
17:58 Dheginsea
18:18 Skrimir
18:31 Vika
18:59 Caineghis
19:14 Geoffrey
19:28 Marcia
19:47 Lyre
20:04 Lethe
20:22 Volke
20:34 Tauroneo
21:01 Nailah
21:24 Lekain
21:55 Ashera
22:26 Ulki
22:48 Ike
23:03 Micaiah
23:14 Janaff
23:34 Shinon
23:57 Danved
24:14 Heather
24:38 Titania
24:55 Jarod
25:17 Kieran
25:40 Renning
25:54 Largo
26:14 Kyza
26:28 Soren
26:50 Giffca
27:10 Bastian
27:34 Black Knight
28:03 Lucia
28:23 Sephiran
28:49 Jill
29:08 Edward
29:35 Record Average Stats Finale - Silque](https://i.ytimg.com/vi/wyzLPxP0DiI/mqdefault.jpg)


