Automated Testing for Subtitle Accessibility in Games @igdagasig330
Automated Testing for Subtitle Accessibility in Games  @igdagasig330
Uploaded September 2025 | Updated September 2026, 3 weeks ago
Ian Gauk, University of Alberta (ASGAARD). With tight production schedules and countless features to test, accessibility issues—like subtitle errors—can easily slip through the cracks. This technical talk explores how modern tools such as speech recognition and optical character recognition (OCR) can be leveraged to build an automated testing pipeline for subtitle accessibility.

GAConf USA 2025
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Automated Testing for Subtitle Accessibility in Games

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