Behind the Scenes: EA’s Accessibility Program @igdagasig330
Behind the Scenes: EA’s Accessibility Program  @igdagasig330
Uploaded September 2025 | Updated September 2026, 3 weeks ago
Morgan Baker, EA. This talk will share the latest progress in EA’s Accessibility Program for gaming software. We’ll cover how the program is structured, the services we provide to game teams, and how we collaborate across the company to drive accessible design. Along the way, we’ll discuss successes, challenges, and lessons learned. Attendees will gain insight into how a large-scale accessibility program operates, and leave with ideas for strengthening accessibility efforts in their own organizations.

GAConf USA 2025
Behind the Scenes: EA’s Accessibility ProgramOpen Worlds & ADHD – A Tale of Love, Pain, and OpportunityGAConf Awards 2025 - Audio DescribedFrom project to initiative - the past, present and future of Gaming ohne GrenzenAccessibility Inertia: Moving and MomentumNews updateGame accessibility preferences of blind players: results from a surveyThe Shadow Interface and Screen ReadersKen Yankelevitz: A Pioneer in Accessible GamingGAConf OnlineNot just vibes: How Blind Players Are Modding Accessibility into Games with AIGAConf Awards 2025
IGDA GASIG |

Behind the Scenes: EA’s Accessibility Program

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER