From project to initiative - the past, present and future of Gaming ohne Grenzen @igdagasig330
From project to initiative - the past, present and future of Gaming ohne Grenzen  @igdagasig330
Uploaded September 2025 | Updated September 2026, 3 weeks ago
Sven Radtke & Melanie Eilert. The project Gaming ohne Grenzen was launched at the beginning of 2020. The aim was to test games for accessibility in mixed-abled youth groups as part of media education work outside of schools. The pandemic made it difficult to get started, but it also opened up opportunities for other focal points. In addition to youth work, Gaming ohne Grenzen became an important player in raising awareness of accessibility in digital games in the German gaming industry.
From project to initiative - the past, present and future of Gaming ohne GrenzenAccessibility Inertia: Moving and MomentumNews updateGame accessibility preferences of blind players: results from a surveyThe Shadow Interface and Screen ReadersKen Yankelevitz: A Pioneer in Accessible GamingGAConf OnlineNot just vibes: How Blind Players Are Modding Accessibility into Games with AIGAConf Awards 2025
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From project to initiative - the past, present and future of Gaming ohne Grenzen

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