Accessibility Inertia: Moving and Momentum @igdagasig330
Accessibility Inertia: Moving and Momentum  @igdagasig330
Uploaded September 2025 | Updated September 2026, 3 weeks ago
Anna Waismeyer, Apurva Raman, DJ Stiner, Kevin Johnson, Stefan Damberg. Gaming Accessibility has dramatically accelerated in importance and priority – thanks largely to efforts to create awareness, empathy, and innovation in game development to consider the needs of all players. This panel discusses the unique and multi-faceted challenges and progress in the industry and shares general practices to help expand both the culture and integration of accessible design into the way teams think about games and game development.

GAConf USA 2025
Accessibility Inertia: Moving and MomentumNews updateGame accessibility preferences of blind players: results from a surveyThe Shadow Interface and Screen ReadersKen Yankelevitz: A Pioneer in Accessible GamingGAConf OnlineNot just vibes: How Blind Players Are Modding Accessibility into Games with AIGAConf Awards 2025
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Accessibility Inertia: Moving and Momentum

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