Maximising Accessibility for Micro-Indies @igdagasig330
Maximising Accessibility for Micro-Indies  @igdagasig330
Uploaded October 2025 | Updated September 2026, 3 weeks ago
Alex Kanaris-Sotiriou, Katie Goode, Klemens Strasser, shiftBacktick. Accessibility as a solo developer or very small team has both unique advantages and unique challenges. This panel will dig into how even the smallest studios can still push the bar, looking at topics like motivations, knowledge acquisition & player feedback, and how to prioritise limited resources.

#GAConf USA 2025
Maximising Accessibility for Micro-IndiesBehind the Scenes: EA’s Accessibility ProgramOpen Worlds & ADHD – A Tale of Love, Pain, and OpportunityGAConf Awards 2025 - Audio DescribedFrom project to initiative - the past, present and future of Gaming ohne GrenzenAccessibility Inertia: Moving and MomentumNews updateGame accessibility preferences of blind players: results from a surveyThe Shadow Interface and Screen ReadersKen Yankelevitz: A Pioneer in Accessible GamingGAConf OnlineNot just vibes: How Blind Players Are Modding Accessibility into Games with AI
IGDA GASIG |

Maximising Accessibility for Micro-Indies

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER