Any% (JP Version) in 32:00 | Donkey Kong 64 @Ballaam
Any% (JP Version) in 32:00 | Donkey Kong 64  @Ballaam
Uploaded September 2017 | Updated September 2026, 2 weeks ago
JP Rules timing: 32:36

An ok run, lost a lot of time upon entering Helm until Enter Factory. Lost a fair amount of time in Lanky Phase & Chunky Phase.

The JP version has numerous patches compared to the US release. The ones you see in this run are:
- Cannot skip text, as a result, certain sections become much longer
- No STVW. The mechanic which allows STVW to work is patched, and so instead of doing the traditional 'Wet Escape', you have to ledge clip to escape. (This also means Phase walking/falling is patched)
- The Troff 'n' Scoff cutscene is delayed to patch a softlock with a duped file.
Any% (JP Version) in 32:00 | Donkey Kong 64King Kut-Out Fight Unused 4th Phase | Donkey Kong 64Main Menu Moves for No Levels Early V2 (N64) | Donkey Kong 64Getting on top of the Ice Shield with the GB | Donkey Kong 64The glitch that broke Donkey Kong 64Reverse Beetle Races | Donkey Kong 64 GlitchAny% in 52:07 | Banjo-TooieHow to kill a -1m run by Fungi Kasplat | Donkey Kong 64Seven Additional Dance Skips | Donkey Kong 64 GlitchK Rool in 12:12 [Former N64 World Record] | Donkey Kong 64Various Skew Methods Tutorial (Gun, Damage, Isles Skew & More) | Donkey Kong 64Chain Pushes, Moonkick Clips and more | Donkey Kong 64 Glitch
Ballaam |

Any% (JP Version) in 32:00 | Donkey Kong 64

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