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Ballaam | Main Menu Moves for No Levels Early V2 (N64) | Donkey Kong 64 @Ballaam | Uploaded November 2016 | Updated October 2024, 1 hour ago.
VC Version: twitch.tv/kiwikiller67/v/99577150
NOTE: Replace Japes Boss with Castle Boss, saves an additional 2 seconds. I'm not going to make a new video on this unless there's a big change to the structure of MMM again.

Trades 2 Training Barrels for the Caves & Japes Boss CS Clearances. Faster than the previous MMM for NLE.

The only major time constraint is that you need to press start to cancel the DK Rap before 2:36. If you miss that, then you miss the quick cancel for the Castle Boss Cutscene.

Sidenote: I'm still wanting to improve this, but it's a matter of what we can do during 20s of waiting that would actually be productive.

Since it's looking unlikely that you can make the 55 fadeout cancel into Dive Barrel on N64 (Which you can on VC), this provides an alright alternative which is faster than the previous MMM.

STEPS
- Get Intro Story Glitch and enter file
- Enter Cranky's and cancel the 55s fadeout with cancelling the text
- Head to Barrel Barrel, and backflip in at around 1:24.5 (Cancelling the 1:25.1 Fadeout)
- Barrel Barrel & Vine Barrel
- Pause Exit ASAP, and get back to Main Menu ASAP
- HOLD A AFTER YOU CANCEL DKTV TO CANCEL THE 'DK PICKING UP THE BARREL' CUTSCENE (If you don't do this, you'll be pulled into Intro Story after DKTV)
- Examine File, Castle Boss, Enter Multiplayer
- Aztec Boss, Enter Multiplayer
- Factory Boss, Pause Exit, Galleon Boss, Enter Multiplayer
- Fungi Boss, Pause Exit ASAP
- **If you need 3 melons for whatever reason, you'll want to go to jetpac, then exit ASAP. Wastes around 1s**
- Exit the mystery Menu submenu
- Wait on Main Menu to get pulled into Game
- After the fade into the main game, do Dive & Orange Barrel
- Wet Escape
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Main Menu Moves for No Levels Early V2 (N64) | Donkey Kong 64 @Ballaam

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