All Unused Cutscenes in Donkey Kong 64 @Ballaam
All Unused Cutscenes in Donkey Kong 64  @Ballaam
Uploaded July 2019 | Updated September 2026, 2 weeks ago
All cutscenes in Donkey Kong 64 that are never recalled in standard play. This video excludes cutscenes originating in the "Test Map" as accessing that map is completely unintended and the cutscenes in that map mostly exist elsewhere either as a map or global cutscene.
If you do want to see the test map cutscenes, you can do so here: youtube.com/watch?v=66IreHKahfs

To add some context to some of these:
FUNGI / CASTLE LOBBY CUTSCENE 2
These seem like the result of copying the map data from Japes Lobby as both of these spawn Lanky's Instrument pad GB.

TINY PHASE CUTSCENE 0
Whilst the barrel does spawn in normal play, there is never a cutscene tied to it. In cutscene 0, the barrel remains permanently spawned even after K Rool stops being in pain, which differs from the final version.

FRANTIC FACTORY CUTSCENE 6
The location of where it's focused on is where a GB used to be in the early versions of the game.

JUNGLE JAPES CUTSCENES 30, 31, 32, 33
Whilst these look very similar to the normal log cutscenes, these are different and never recalled in-game

CRYSTAL CAVES CUTSCENE 26 / DK TREEHOUSE
This is likely related to the "Ice Key"/"Stop n Swap" connection for DK64 that was never introduced due to a last-minute change in N64 Hardware.

A full list of the cutscene layout in Donkey Kong 64 can be found here: docs.google.com/spreadsheets/d/1gcMsKXRB3CpJaBv5FQvtKfCGWUo4gkTzxTBstPJ0OZA/edit#gid=687878851
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All Unused Cutscenes in Donkey Kong 64

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