Uploaded October 2018 | Updated September 2026, 2 weeks ago
We're close to 998 subscribers, so a pre-emptive 996 subscriber special is in order. To mark the occasion, I've put together a quick spoiler-free glimpse at the final boss for the upcoming FF8 NT Mod.
I really caught an L on this one.
We're close to 998 subscribers, so a pre-emptive 996 subscriber special is in order. To mark the occasion, I've put together a quick spoiler-free glimpse at the final boss for the upcoming FF8 NT Mod.
I really caught an L on this one.
![FF7 Mexicos Hardcore Mod - To The Bronco!
That poor ol Bronco is lonely and waiting for us. Thing is, so are a bunch of horr-able monsters; lets not keep em waiting, eh?
-Bottomswell- [0:00]
The most disruptive thing here is Lunar Strike which inflicts Confuse. This derails us a fair bit, preventing healing and having us damage ourselves if we have spells cooking. Thankfully, the Tsunami wasnt too strong so once we reached that phase we were home dry...in a manner of speaking.
-Jenova BIRTH- [5:02]
A long fight and her Lasers hit hard but Ive got a lot of experience with this fights flow now. We go defensive until she goes through her three phases of attack and then go after her during the long cooldown period. I also used my Light Curtain (which was dropped from the Rufus + Dark Nation) to give us a little extra staying power.
Biggest killer here is Stop which leaves a character vulnerable and makes it much harder to use Wait ATB effectively. Poison is also annoying as it cancels out Defend whenever a tick of damage is dealt.
-Dyne- [14:37]
This fight can be dangerous but Dyne can still be Poisoned (though not put to Sleep) so all we have to do is land a successful Bio and then turtle him with Defend + Cure. We cant deal with double attacks so its important we dont hit him at all, otherwise this AI will be triggered.
-Gongaga Turks- [16:15]
Very luck-reliant fight without Big Guard (which I went and got immediately after this) as Renos Turk Light will hit for 700 damage unless youve got Sadness up. This can result in a character being killed if Rude decides to also go after that character on the same turn.
-Gi Nattak- [21:51]
Armed with Enemy Skills, we can lay down some decent damage with Beta. This heals the Flames but we actually want them alive as Nattak will waste turns using Take Over when theyre still around. Why do we want him to waste turns? Because his spear inflicts instant death so we need to bring him down fast. And hes immune to healing magic as well, so no Phoenix Downs here!
-Lost Number- [25:58]
First, I went up Mt. Nibel to get the Powersoul and the second Elemental materia; two very valuable tools. For set-up, we equipped the Bolt Ring and Star Pendants, with Elemental + Bolt and Poison + Added Effect to cover the gaps. This leaves Quake2 but hey-ho.
We want to go through the magic side as the physical side gets two turns and was hitting for 2000 damage in regular game, so who knows how much damage hell deal here. We go in with Beta, and when the Magic side takes over we swap to Powersoul + Deathblow and ???? (the KING of Enemy Skills).
-Materia Keeper- [29:24]
Theres no Paralysis here, but with the Powersoul and ???? we can blaze through the Goal Keeper before he can use Cure2 more than once. His Hell Combo inflicts Paralysis and Sleep (as well as Poison), which makes his single-target attacks slightly more effective at controlling the battle. Trine can be dealt with using the Bolt Ring and the two Elemental materia.
-Palmer- [32:05]
Hes immune to most basic elements, from Fire to Water, so physical attacks are the only way to go (unless we use Matra Magic :I). Problem is, his evasion is sky-high so it takes a while for us to bring him down. His Mako Gun also spits out Tier 3 spells instead of Tier 2 and we cant cover them all reliably. Hes also got 180 speed so keeping up can be tough.
And thus the Bronco was liberated. Praise be! Im off to buy Diamond Bangles, these Mythril Armlets are looking a bit, eh, beat-up. FF7 Mexicos Hardcore Mod - To The Bronco!](https://i.ytimg.com/vi/elG8Bge2an4/mqdefault.jpg)
![FF7 Gjoerulvs Hardcore Mod - Ep.40B: Diamond WEAPON (NMA)
Cant get Diamonds without PRESSURE.
[Restriction: No Magic Attacks]
-Strategy-
First of all, we need to defend against Confusion (Diamond Fire) so Cloud and Cid have Ribbons while Cait Sith has Mystify+Added Effect in his armour. Ribbons prevent a character from having MBarrier in this mod but as Diamonds stamp attack dispels these effects anyway, its not really worth it to maintain MBarrier in the first place.
This leaves Cait vulnerable to the other ailments caused by Diamond Fire, namely Soft-Numb and Poison, so Cid has a Heal Materia and theres small stock of items on hand to deal with Slow-Numb when the counter gets low. Caits accessory is a Headband, which protects against Sleep, Slow, and Stop in this mod, which is crucial for later.
Without magic attacks, we have to use Limit Breaks to damage Diamond. We go into the battle with Fury on each party member, which has our Lv.1 Limits fill instantly whenever Diamond hits us (Cloud requires two hits as hes using Lv.2 limits instead). Caits Dice are ideal for this fight as it ignores Diamonds high defence and can potentially inflict 3-7000 damage each time.
After two limit breaks, however, Diamonds core will open and hell begin charging Diamond Flash. When Flash is used, Cait and Cid take little damage because they havent killed many enemies (they havent even unlocked their Lv.2 Limits by this point) whereas Cloud, who has his Lv.3 Limits unlocked, is hit for 9999 damage. Cid is also hit with Stop, while Cait Sith is hit with Silence and Dual. Its imperative that Cait and Cid have high HP before Flash is used so liberal amounts of White Wind are used beforehand to keep HP topped up.
Cid is now Stopped, Cloud is dead, and Cait is silenced but still active. This is where Dispel comes in. Cait first uses a Remedy/Echo Screen on himself before casting Dispel on Cid who can then cast Life2 on Cloud. Diamond will have gotten some attacks off in the meantime so improvisation is sometimes needed. Once the team is steady again, we repeat the pattern. Midway, we use Turbo Ethers to replenish MP.
Eventually, Diamond goes down. Its not an ideal way to tackle him, but it shows a potential method for dealing with both Diamond Fire and Diamond Flash. The trick for dealing with Flash though is in using characters who havent been used often and/or who havent killed many enemies. FF7 Gjoerulvs Hardcore Mod - Ep.40B: Diamond WEAPON (NMA)](https://i.ytimg.com/vi/f1gJSrcYeLc/mqdefault.jpg)








