Uploaded July 2015 | Updated September 2026, 5 days ago
bomb setup: starting at 0:02
1) target the wall, sidehop right into the corner, turn right
2) backflip - neutral roll, roll
3) shielddrop a bomb first frame, roll, sidehop left - neutral roll
4) turn left, target the wall, hold somewhere between up and up-right to clip while holding Z
5) jumpslash when Link is pushed out of bounds
bombchu setup: starting at 0:17
1) target this side of the wall or the crate, turn around
2) sidehop left - neutral roll - retarget
3) make your way into the corner, pull out a bombchu, drop it anytime from black frame after 8th red flash to 10th red flash (4 frame window)
4) target the wall, hold somewhere between up and up-right to clip while holding Z
5) jumpslash when Link is pushed out of bounds
You don't need to buffer the single steps to target the wall during the chu setup. I just wanted to demonstrate a method how to do it:
drop the chu without holding Z, hold down-right for 2-3 frames, hold Z and let go of all control stick inputs, start holding up-up-rightish depending on the camera angle
The jumpslashing to the loading zone is very lenient (should be at least 3 frames).
This trick is probably known but not documented so there you go.
bomb setup: starting at 0:02
1) target the wall, sidehop right into the corner, turn right
2) backflip - neutral roll, roll
3) shielddrop a bomb first frame, roll, sidehop left - neutral roll
4) turn left, target the wall, hold somewhere between up and up-right to clip while holding Z
5) jumpslash when Link is pushed out of bounds
bombchu setup: starting at 0:17
1) target this side of the wall or the crate, turn around
2) sidehop left - neutral roll - retarget
3) make your way into the corner, pull out a bombchu, drop it anytime from black frame after 8th red flash to 10th red flash (4 frame window)
4) target the wall, hold somewhere between up and up-right to clip while holding Z
5) jumpslash when Link is pushed out of bounds
You don't need to buffer the single steps to target the wall during the chu setup. I just wanted to demonstrate a method how to do it:
drop the chu without holding Z, hold down-right for 2-3 frames, hold Z and let go of all control stick inputs, start holding up-up-rightish depending on the camera angle
The jumpslashing to the loading zone is very lenient (should be at least 3 frames).
This trick is probably known but not documented so there you go.




![Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]
After the ledge clip hold somewhat between up and up-left to swim in the out of bounds water until you drop out. Hold down or down-left to reenter the water, tap down-right to fix the camera and swim next to the middle of the Z-shaped section of the corridor to hit the loading trigger.
Useful for At least 1 GS from each Adult Dungeon. Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]](https://i.ytimg.com/vi/qiSK9lt8UTU/mqdefault.jpg)





