Uploaded January 2015 | Updated September 2026, 5 hours ago
setup starts at 0:46
0) get the initial position by facing the corner from the left side when killing King Dodongo
1) sidehop left, jumpslash, shield to stay in place
2) ESS turn left for one frame, turn 180
3) backflip twice, shieldflick, shielddrop a bomb first frame
4) roll, recatch bottle contents (fish is highly recommended)
5) backflip on the second frame of the 9th red flash and OI on the warp
I try to target on the second blue frame after the 8th red flash but you can adjust to different target timing. If you have consistent inputs up to the bottle catch, you can determine the frame by looking at the camera angle before targeting.
I haven't tested PAL specific cutscene pointer adjustments but the intro works definitely.
The setup also works from the other side when you replace every 'left' input with 'right' but the bomb is barely visible in that case.
Non-initial setup can be found at: youtube.com/watch?v=ao40-5o50Ok
Note: The weird colour of King Dodongo occurs when you throw an exploding bomb into his mouth.
setup starts at 0:46
0) get the initial position by facing the corner from the left side when killing King Dodongo
1) sidehop left, jumpslash, shield to stay in place
2) ESS turn left for one frame, turn 180
3) backflip twice, shieldflick, shielddrop a bomb first frame
4) roll, recatch bottle contents (fish is highly recommended)
5) backflip on the second frame of the 9th red flash and OI on the warp
I try to target on the second blue frame after the 8th red flash but you can adjust to different target timing. If you have consistent inputs up to the bottle catch, you can determine the frame by looking at the camera angle before targeting.
I haven't tested PAL specific cutscene pointer adjustments but the intro works definitely.
The setup also works from the other side when you replace every 'left' input with 'right' but the bomb is barely visible in that case.
Non-initial setup can be found at: youtube.com/watch?v=ao40-5o50Ok
Note: The weird colour of King Dodongo occurs when you throw an exploding bomb into his mouth.

![Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]
After the ledge clip hold somewhat between up and up-left to swim in the out of bounds water until you drop out. Hold down or down-left to reenter the water, tap down-right to fix the camera and swim next to the middle of the Z-shaped section of the corridor to hit the loading trigger.
Useful for At least 1 GS from each Adult Dungeon. Water Temple basement GS (no ZL, Iron Boots) [OoT bingo]](https://i.ytimg.com/vi/qiSK9lt8UTU/mqdefault.jpg)








![Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]
The actual setup starts at 1:27.
0) get ISG, target the wall near the torch on the adult side
1) walk all the way left, backflip - neutral roll - retarget
2) sidehop left, sidehop right - neutral roll - retarget, turn right
3) roll, backflip, shielddrop a bomb, sidehop right, shielddrop a bomb
4) keep holding Z and move in front of the torch (try to be at the centre or slightly left of it)
5) equip Hover Boots and backflip twice while shielding to hover
6) shoot an arrow to light the first torch, cancel ISG and jump down to light the second torch
You have roughly 10 seconds after lighting the first torch to light the second one. This saves almost a minute compared to pushing the statue on the child side.
The trickiest part about this setup is moving to the torch in time (it isnt too precise).
My first hover was somewhat early. Youll get more height and less distance if you backflip later which makes aiming a bit easier. First explosion is one of the latest frames that still work. Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]](https://i.ytimg.com/vi/tjg9Xo3E0h4/mqdefault.jpg)