Uploaded June 2016 | Updated September 2026, 4 hours ago
Optimized variation of Makko's strat: youtube.com/watch?v=oVfUjgusjHE
This setup allows you to collect the Gold Skulltula in the Song of Storms grotto next to the castle moat without Boomerang.
0) store jumpslash damage, blow up the bombable wall, get ISG
1) target the small wall segment in the corner to the right of the GS
2) while shielding backflip twice, forward sidehop
3) release shield, backflip and start holding shield again during the backflip
4) forward sidehop to collect the token
Explanation for step 3): After the forward sidehop hover, the GS takes some time again until it does damage. You need to be roughly in the first half of a damage cycle to avoid getting pushed away by the GS (which can still work in some cases but isn't consistent). If you realize that you're late, stay in place and shield the GS once more and repeat step 3).
By releasing the shield during the 4th hover, you kill the GS right away thus making the token easy to grab. In doing so, you also eliminate the issue of getting a megasidehop instead of a forward sidehop during the final hover (that happens if you have a bad hover timing in Makko's setup).
Optimized variation of Makko's strat: youtube.com/watch?v=oVfUjgusjHE
This setup allows you to collect the Gold Skulltula in the Song of Storms grotto next to the castle moat without Boomerang.
0) store jumpslash damage, blow up the bombable wall, get ISG
1) target the small wall segment in the corner to the right of the GS
2) while shielding backflip twice, forward sidehop
3) release shield, backflip and start holding shield again during the backflip
4) forward sidehop to collect the token
Explanation for step 3): After the forward sidehop hover, the GS takes some time again until it does damage. You need to be roughly in the first half of a damage cycle to avoid getting pushed away by the GS (which can still work in some cases but isn't consistent). If you realize that you're late, stay in place and shield the GS once more and repeat step 3).
By releasing the shield during the 4th hover, you kill the GS right away thus making the token easy to grab. In doing so, you also eliminate the issue of getting a megasidehop instead of a forward sidehop during the final hover (that happens if you have a bad hover timing in Makko's setup).



![Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]
The actual setup starts at 1:27.
0) get ISG, target the wall near the torch on the adult side
1) walk all the way left, backflip - neutral roll - retarget
2) sidehop left, sidehop right - neutral roll - retarget, turn right
3) roll, backflip, shielddrop a bomb, sidehop right, shielddrop a bomb
4) keep holding Z and move in front of the torch (try to be at the centre or slightly left of it)
5) equip Hover Boots and backflip twice while shielding to hover
6) shoot an arrow to light the first torch, cancel ISG and jump down to light the second torch
You have roughly 10 seconds after lighting the first torch to light the second one. This saves almost a minute compared to pushing the statue on the child side.
The trickiest part about this setup is moving to the torch in time (it isnt too precise).
My first hover was somewhat early. Youll get more height and less distance if you backflip later which makes aiming a bit easier. First explosion is one of the latest frames that still work. Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]](https://i.ytimg.com/vi/tjg9Xo3E0h4/mqdefault.jpg)



![4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]
The adaptation for All 5 GS in Shadow Temple would be to do truth spinner, ride the boat after the GS there and get the one near the BK, savewarp, continue with the demonstrated route after blowing up the Beamos wall.
This video mainly showcases some optimizations you can do with Longshot. This goal is also possible with Hookshot but then you need to hover to the boat GS (Hover Boots will probably pay off at that point).
You need one explosive for the Shadow GS (to break a wall near the first Beamos). Bombs are convenient for weirdshots and bombchus help for truth spinner skip but those arent required.
Not demonstrated here:
- megaflip anti-gravity strat after truth spinner (https://youtu.be/nR1Suhax7-Q)
- weirdshot to the GS in Like Like room (only saves time when you do a weirdshot without walking up to a wall)
- weirdshot in falling spikes room (I couldnt make a timing comparison for it but I think Ive seen it in a TAS)
Health management can be an issue with this route. Assuming you dont ledge clip to enter Shadow Temple, youll lose half a heart from falling damage before starting the goal. The megaflip past the Beamos would be another half. Voiding out after the boat GS will deal a full heart of damage leaving you with only one heart remaining. The weirdshot in the Skulltula corridor usually deals half a heart (is there a consistent target strat before landing to roll instead?).
All the scythes, traps, blades and enemies are on set cycles so damage from them can be avoided consistently. After entering the Like Like room I ESS instead of tap turn left to delay my backwalk a little so I dont take damage. On your way out of the falling spike room stay right of the Beamos as opposed to left because youll have an easier time dodging the blade traps and making the fast platform cycle easily. The spikes on the floor in the ReDead rupee room can be avoided by staying a little further right than shown here.
My apologies for the lag during the gate clip before the falling spike room. I use a variation of Bakenekos setup (https://youtu.be/9SixL1Ih9Ew) and my angle is ESS turning left for 1 frame. 4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]](https://i.ytimg.com/vi/ulU0_yI5ln8/mqdefault.jpg)


