Zoras Fountain child GS hover with 2 chus @Hyperion64
Zoras Fountain child GS hover with 2 chus  @Hyperion64
Uploaded June 2016 | Updated September 2026, 5 hours ago
It's less precise and faster to do with 3 bombchus. Skips getting Boomerang for 'All 8 Zora's Domain area Skulltulas'.

Setup:
0) get ISG, target the dark, vertical line on the wall next to the log
1) backflip - neutral roll, backflip - neutral roll - retarget, ESS turn left for two frames
2) while holding Z, initiate ESS shuffling (by holding slightly right for example), sideflip hover (buffer down-right for one frame, then left+A, drop chu three frames later)
3) sideflip hover to the left (requires holding down-down-right ESS), drop chu on third sideflip frame, unlock the camera by targeting the chu
4) sideflip to the left - shield GS damage, change the hover angle to up-right on the control stick (that's more than 45 degrees compared to Link's facing direction because of the changed camera)
5) backflip hover twice off the GS to kill it (took three hovers in the video but two are usually enough)
6) backflip to collect the token

The slope on the log should automatically turn a movement attempt into Link's ESSing animation. Sometimes a bad wall alignment will result in normal movement (or a roll to the left after the first backflip for example).
I haven't tested every input but everything before changing the hover angle is rather precise. There's probably an adjustment for the final hover if your chu hovers had different timings but some straight up won't work without using an extra bombchu.
The final angle allows you to gain height without taking damage. Other angles like straight right only work with precise backflip timing to shield damage without getting knocked off (not that consistent).

Edit: Venick has already uploaded a setup for this GS hover with 2 chus (youtu.be/6YkxNa_7if4). His version looks easier so make sure to check it out.
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Hyperion64 |

Zora's Fountain child GS hover with 2 chus

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