Uploaded August 2015 | Updated September 2026, 50 minutes ago
If you perform the CS skip on PAL-50, the bars to the boss room passage won't unlock so you can't beat the dungeon. That means it could still be useful for bingos with "Defeat Nabooru Knuckle" etc.
The problem seems to originate from different door opening mechanics in this case (I'm investigating on other doors as well). The door gets unlocked after the cutscene on PAL while it becomes unlocked as Nabooru is dropping to her knees on NTSC.
I don't have any explanation why it is different, though.
Sorry for the pitch difference. It sounds awful so just turn down the volume.
If you perform the CS skip on PAL-50, the bars to the boss room passage won't unlock so you can't beat the dungeon. That means it could still be useful for bingos with "Defeat Nabooru Knuckle" etc.
The problem seems to originate from different door opening mechanics in this case (I'm investigating on other doors as well). The door gets unlocked after the cutscene on PAL while it becomes unlocked as Nabooru is dropping to her knees on NTSC.
I don't have any explanation why it is different, though.
Sorry for the pitch difference. It sounds awful so just turn down the volume.
![4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]
The adaptation for All 5 GS in Shadow Temple would be to do truth spinner, ride the boat after the GS there and get the one near the BK, savewarp, continue with the demonstrated route after blowing up the Beamos wall.
This video mainly showcases some optimizations you can do with Longshot. This goal is also possible with Hookshot but then you need to hover to the boat GS (Hover Boots will probably pay off at that point).
You need one explosive for the Shadow GS (to break a wall near the first Beamos). Bombs are convenient for weirdshots and bombchus help for truth spinner skip but those arent required.
Not demonstrated here:
- megaflip anti-gravity strat after truth spinner (https://youtu.be/nR1Suhax7-Q)
- weirdshot to the GS in Like Like room (only saves time when you do a weirdshot without walking up to a wall)
- weirdshot in falling spikes room (I couldnt make a timing comparison for it but I think Ive seen it in a TAS)
Health management can be an issue with this route. Assuming you dont ledge clip to enter Shadow Temple, youll lose half a heart from falling damage before starting the goal. The megaflip past the Beamos would be another half. Voiding out after the boat GS will deal a full heart of damage leaving you with only one heart remaining. The weirdshot in the Skulltula corridor usually deals half a heart (is there a consistent target strat before landing to roll instead?).
All the scythes, traps, blades and enemies are on set cycles so damage from them can be avoided consistently. After entering the Like Like room I ESS instead of tap turn left to delay my backwalk a little so I dont take damage. On your way out of the falling spike room stay right of the Beamos as opposed to left because youll have an easier time dodging the blade traps and making the fast platform cycle easily. The spikes on the floor in the ReDead rupee room can be avoided by staying a little further right than shown here.
My apologies for the lag during the gate clip before the falling spike room. I use a variation of Bakenekos setup (https://youtu.be/9SixL1Ih9Ew) and my angle is ESS turning left for 1 frame. 4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]](https://i.ytimg.com/vi/ulU0_yI5ln8/mqdefault.jpg)






