Uploaded October 2017 | Updated September 2026, 13 minutes ago
For the new strat with bombchus:
0) get ISG, target the wall behind the GS in the left corner, turn around
1) ESS turn right for two frames (C-up is also possible, not that precise)
2) backflip, sidehop left (keep holding target from now on)
3) shielddrop a bombchu, hold down and backflip while shielding (in between first chu drop frame and first explosion frame is fine but these two frames are excluded)
4) backflip once more while shielding to hover off the GS
5) pull out a Deku Stick and angle the control stick towards up-up-left to kill it, backflip to collect the token after it spawned
Adaptation with bombs for step 2 and 3:
2) sidehop left, backflip, let go of target (optional but helps for my visual cue)
3) pull out a bomb, shielddrop it while targeting (you'll lose ISG otherwise), roll, shield and backflip when the bomb is about to detonate
(I release target after the backflip, wait until I see around two thirds of the bomb, then target, shielddrop, roll and backflip relatively quickly; if you're holding target throughout, shieldflick to reset Link's rolling direction after the backflip)
Without a Deku Stick replace step 5 with the following:
5) delay another backflip hover (Link won't drop down at this point so you can take your time), release shield and angle the control stick towards up-up-left. then roll to kill the GS, backflip to collect the token after it spawned
The strat in the bottom-right is an optimized version of the standard strat where you stand near the torch and drop a chu travelling away from the GS all the way around the ceiling to hit the torch again. It's more difficult to execute at the demonstrated pace and way slower in the common setup.
Useful for bingos (All 4 Wasteland/Colossus area Skulltulas).
For the new strat with bombchus:
0) get ISG, target the wall behind the GS in the left corner, turn around
1) ESS turn right for two frames (C-up is also possible, not that precise)
2) backflip, sidehop left (keep holding target from now on)
3) shielddrop a bombchu, hold down and backflip while shielding (in between first chu drop frame and first explosion frame is fine but these two frames are excluded)
4) backflip once more while shielding to hover off the GS
5) pull out a Deku Stick and angle the control stick towards up-up-left to kill it, backflip to collect the token after it spawned
Adaptation with bombs for step 2 and 3:
2) sidehop left, backflip, let go of target (optional but helps for my visual cue)
3) pull out a bomb, shielddrop it while targeting (you'll lose ISG otherwise), roll, shield and backflip when the bomb is about to detonate
(I release target after the backflip, wait until I see around two thirds of the bomb, then target, shielddrop, roll and backflip relatively quickly; if you're holding target throughout, shieldflick to reset Link's rolling direction after the backflip)
Without a Deku Stick replace step 5 with the following:
5) delay another backflip hover (Link won't drop down at this point so you can take your time), release shield and angle the control stick towards up-up-left. then roll to kill the GS, backflip to collect the token after it spawned
The strat in the bottom-right is an optimized version of the standard strat where you stand near the torch and drop a chu travelling away from the GS all the way around the ceiling to hit the torch again. It's more difficult to execute at the demonstrated pace and way slower in the common setup.
Useful for bingos (All 4 Wasteland/Colossus area Skulltulas).





![Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]
The actual setup starts at 1:27.
0) get ISG, target the wall near the torch on the adult side
1) walk all the way left, backflip - neutral roll - retarget
2) sidehop left, sidehop right - neutral roll - retarget, turn right
3) roll, backflip, shielddrop a bomb, sidehop right, shielddrop a bomb
4) keep holding Z and move in front of the torch (try to be at the centre or slightly left of it)
5) equip Hover Boots and backflip twice while shielding to hover
6) shoot an arrow to light the first torch, cancel ISG and jump down to light the second torch
You have roughly 10 seconds after lighting the first torch to light the second one. This saves almost a minute compared to pushing the statue on the child side.
The trickiest part about this setup is moving to the torch in time (it isnt too precise).
My first hover was somewhat early. Youll get more height and less distance if you backflip later which makes aiming a bit easier. First explosion is one of the latest frames that still work. Spirit Temple map after Mirror Shield (no magic, Deku Sticks) [OoT bingo]](https://i.ytimg.com/vi/tjg9Xo3E0h4/mqdefault.jpg)



![4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]
The adaptation for All 5 GS in Shadow Temple would be to do truth spinner, ride the boat after the GS there and get the one near the BK, savewarp, continue with the demonstrated route after blowing up the Beamos wall.
This video mainly showcases some optimizations you can do with Longshot. This goal is also possible with Hookshot but then you need to hover to the boat GS (Hover Boots will probably pay off at that point).
You need one explosive for the Shadow GS (to break a wall near the first Beamos). Bombs are convenient for weirdshots and bombchus help for truth spinner skip but those arent required.
Not demonstrated here:
- megaflip anti-gravity strat after truth spinner (https://youtu.be/nR1Suhax7-Q)
- weirdshot to the GS in Like Like room (only saves time when you do a weirdshot without walking up to a wall)
- weirdshot in falling spikes room (I couldnt make a timing comparison for it but I think Ive seen it in a TAS)
Health management can be an issue with this route. Assuming you dont ledge clip to enter Shadow Temple, youll lose half a heart from falling damage before starting the goal. The megaflip past the Beamos would be another half. Voiding out after the boat GS will deal a full heart of damage leaving you with only one heart remaining. The weirdshot in the Skulltula corridor usually deals half a heart (is there a consistent target strat before landing to roll instead?).
All the scythes, traps, blades and enemies are on set cycles so damage from them can be avoided consistently. After entering the Like Like room I ESS instead of tap turn left to delay my backwalk a little so I dont take damage. On your way out of the falling spike room stay right of the Beamos as opposed to left because youll have an easier time dodging the blade traps and making the fast platform cycle easily. The spikes on the floor in the ReDead rupee room can be avoided by staying a little further right than shown here.
My apologies for the lag during the gate clip before the falling spike room. I use a variation of Bakenekos setup (https://youtu.be/9SixL1Ih9Ew) and my angle is ESS turning left for 1 frame. 4 Skulltulas in Shadow Temple (with Longshot, no Hover Boots) [OoT bingo]](https://i.ytimg.com/vi/ulU0_yI5ln8/mqdefault.jpg)
