2D Game Engine in C++: [3] Camera Rotation / Zooming @s0lly
2D Game Engine in C++: [3] Camera Rotation / Zooming  @s0lly
Uploaded December 2018 | Updated September 2026, 2 hours ago
This video shows camera rotation and scaling.

The game now simply calls one function to draw sprites, where game objects' rotation, scaling, and translation is taken into account as well as camera rotation, zoom, and location.

This should dramatically help coding up a wide array of 2D games, as a good chunk of graphics logic will already be allowed for.

Next, I'll look to draw sprites at different depths, to give a mock 3D effect to the drawing routine.

I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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2D Game Engine in C++: [3] Camera Rotation / Zooming

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