Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, finishing with my next game, Krazy Karts!
This demonstrates a Splitscreen Multiplayer! It was actually quite easy to add this feature into the game, as given that I already had my "cart" and "camera" classes, I just needed to create another cart with its own camera following it. The only additional code required was to resize everything to half screen portions.
You can also see the AI controlled cars - I will aim to add 6 carts for a race, at least initially.
This however is still not a "game". There are no win conditions yet - i.e. lap counts and timers. My focus will be on that right after I add a little more visual content.
It uses simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY
I will release the game on itch and all code on GitHub once I've finalised the game.
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
A video in a series, finishing with my next game, Krazy Karts!
This demonstrates a Splitscreen Multiplayer! It was actually quite easy to add this feature into the game, as given that I already had my "cart" and "camera" classes, I just needed to create another cart with its own camera following it. The only additional code required was to resize everything to half screen portions.
You can also see the AI controlled cars - I will aim to add 6 carts for a race, at least initially.
This however is still not a "game". There are no win conditions yet - i.e. lap counts and timers. My focus will be on that right after I add a little more visual content.
It uses simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY
I will release the game on itch and all code on GitHub once I've finalised the game.
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!

![2D Game Engine in C++: [4] Planes
This video illustrates the new feature of planes or layers in the engine.
This allows the game to have depth / pseudo 3D effects. Ideas for this would be e.g. allowing for pillars in front of a player obstructing the player view - possibly quite a nice game effect.
Next, Ill look to adding alpha blending to the drawing routine.
I will release all code on GitHub once Ive finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili! 2D Game Engine in C++: [4] Planes](https://i.ytimg.com/vi/qqHSr180imE/mqdefault.jpg)








