Uploaded January 2019 | Updated September 2026, 2 hours ago
This video illustrates the new feature of "planes" or "layers" in the engine.
This allows the game to have depth / pseudo 3D effects. Ideas for this would be e.g. allowing for pillars in front of a player obstructing the player view - possibly quite a nice game effect.
Next, I'll look to adding alpha blending to the drawing routine.
I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
This video illustrates the new feature of "planes" or "layers" in the engine.
This allows the game to have depth / pseudo 3D effects. Ideas for this would be e.g. allowing for pillars in front of a player obstructing the player view - possibly quite a nice game effect.
Next, I'll look to adding alpha blending to the drawing routine.
I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!










