Uploaded April 2020 | Updated September 2026, 2 hours ago
This video touches on key ideas to consider when building a model, and is also a walkthrough of a simple model example that I thought would help demonstrate the types of things you can build in Excel - before we get on to Graphics Engines and Games!!
You can find the file here: github.com/s0lly/LifetimeBudget
Hope you find this useful, and that it gives you good ideas for building your own models!
As always, please let me know if there is any particular content you'd like to see!
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
This video touches on key ideas to consider when building a model, and is also a walkthrough of a simple model example that I thought would help demonstrate the types of things you can build in Excel - before we get on to Graphics Engines and Games!!
You can find the file here: github.com/s0lly/LifetimeBudget
Hope you find this useful, and that it gives you good ideas for building your own models!
As always, please let me know if there is any particular content you'd like to see!
Other Social Media stuffs:
twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly



![2D Game Engine in C++: [4] Planes
This video illustrates the new feature of planes or layers in the engine.
This allows the game to have depth / pseudo 3D effects. Ideas for this would be e.g. allowing for pillars in front of a player obstructing the player view - possibly quite a nice game effect.
Next, Ill look to adding alpha blending to the drawing routine.
I will release all code on GitHub once Ive finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili! 2D Game Engine in C++: [4] Planes](https://i.ytimg.com/vi/qqHSr180imE/mqdefault.jpg)






