Uploaded November 2018 | Updated September 2026, 1 hour ago
A video in a series, including my OLC 2018 Game Jam submission, Dungeons and Flagons! See the itch.io submission here: s0lly.itch.io/dungeons-and-flagons
This video displays two changes, which were relatively simple to add given the OOP techniques that I've used in the codebase. The new Flagons add a speed powerup, and the Ghosts now diminish light rather than completely destroying the player on one hit. This will allow any fight sequences that I have planned, and makes the game actually winnable!
I will release all code on GitHub once I've finalised the full game.
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! Using the tracks "Come and Find Me - B mix", "Come and Find Me", "Ascending", and "Digital Native".
A video in a series, including my OLC 2018 Game Jam submission, Dungeons and Flagons! See the itch.io submission here: s0lly.itch.io/dungeons-and-flagons
This video displays two changes, which were relatively simple to add given the OOP techniques that I've used in the codebase. The new Flagons add a speed powerup, and the Ghosts now diminish light rather than completely destroying the player on one hit. This will allow any fight sequences that I have planned, and makes the game actually winnable!
I will release all code on GitHub once I've finalised the full game.
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! Using the tracks "Come and Find Me - B mix", "Come and Find Me", "Ascending", and "Digital Native".










