Zero Cycle TAS | 36.98 (OBSOLETE) @CurcuitStore
Zero Cycle TAS | 36.98 (OBSOLETE)  @CurcuitStore
Uploaded February 2023 | Updated September 2026, 1 week ago
I've been having A Time, and after some consideration I think I want to start uploading smaller videos here. I keep too much locked behind unlisted videos, private chats, and my brain(the least trustworthy!!), and that just feels unfair. But I suppose that should include publishing all my unlisted videos too, even if old stuff might be kinda wrong or cringe. So here you go ❤️ Smthn smthn growing as a person new year new me.

Original Title: (from twitter)

Original Upload Date: Feb 13, 2022

Original Description: relatively swift end fight

Notes:
This is an improvement from my previous Zero Cycle TAS(youtu.be/87NPKpz9Ndk) which utilizes a quite different approach. After the original TAS I learned a little bit more about the dragon(do you know what a dragon node is? cuz I didn't!), and also gave myself some time to think about stuff. This again utilizes Matthew Bolan's dragon visualizer doohickey(github.com/mjtb49/DragonFightPathVisualizer).

The main time-loss in a zero cycle is that the dragon still has to haul itself down to the fountain after dying. This is a quite lengthy process, so I decided to reduce it to make myself seem cool. See the dragon doesn't necessarily fly to the fountain, it just flies to the highest block at 0,0. Usually this would be the fountain! But here I bridge over to place a block at 0,0 laterally, but way up vertically. This way once the dragon dies it just has to get to that block, which cuts out quite a bit of time. I also use a 1/8 dragon, which circles the middle node instead of a diagonal node like the previous TAS. This just makes bridging to 0,0 easier/faster.
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Zero Cycle TAS | 36.98 (OBSOLETE)

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